Guns of August Pre-Con
The Guns of August Pre-Con is seperate from WBC and
requires its own registration fee. Click the Pre-Con icon for
pricing information.Tribune level members may attend any and
all Pre-Cons AND WBC free of charge.
1.1 The Campaign Game Pre-Con (Sun/Mon)-
The campaign heat will begin on Sunday at 9 AM, using the 2009
Historical POG with some very minor changes and a modified Swiss
format designed to yield eight top players for the Playoff rounds.
Players will bid for sides. We will determine the top finishers
by (1) Points {3 for a win, 1 for a tie} Note that draws are
allowed in the preliminary rounds. (2) high dice roll amongst
all those tied with the same number of points. We will play three
rounds {seven hours each} of the Campaign Game. Round 1 match-ups
will be determined by AREA ratings. Subsequent match-ups will
be random among those players having the most points.
1.2 The Playoff Rounds. (Monday - beginning at 5 PM)
The Playoff Rounds will occur on Monday and Tuesday. Playoff
round contestants will bid sides using the Campaign Game. Unlike
the preliminary rounds, no draws will be allowed. Draws will
count as an Allied win. Players should bid accordingly. Match-ups
will be random among the players, with the exception of not matching
players that previously met in the campaign heat if possible.
1.3 Bidding for Sides. Each player rolls a die. Player
with high die declares a side he wishes to play AND the amount
of victory points they will "cede" the opposing player
- any whole number including a bid of zero. The opposing player
either accepts the bid (and thus plays the other side), or bids
a higher victory point number to play the same side. Bidding
ends when one player accepts the opposing player's bid. At the
END of the game, the final victory point total is adjusted by
the ceded points.
2.0 Schedule: Notification will be given 30 minutes and
then 15 minutes prior to the end of each round. For results to
be counted, players must submit a completed score sheet (provided
at the tournament) to the GM. Games with score sheets not in
by the scheduled end of the round will be adjudicated on the
spot by the GM and at least one assistant GM. Chess clocks will
be available throughout the tournament for the GM to sample speed-of-play.
Extremely slow play will be a factor should a game need to be
adjudicated.
3.0 Tournament Officials: GM: Peter Reese. Assistant GMs:
David Docktor and one other will also be drafted on Sunday.
4.0 Special Tournament Rules: From rule 4.2.4: Recording
with pen and paper the cards placed into the discard pile is
prohibited. However, players may refer to the discard pile for
previously played cards which have been removed from play (if
these are in a separate pile) in order to confirm an event or
war status. Players may use any other optional rules they wish
so long as both players agree.
5.0 Rules Clarifications and Player Aids:
5.1 Version: We will use the 2004 Fourth Official Update
Rules. Additional copies of the updated rules will be available
at the tournament. These rules are available from GMT Games in
their POG 2004 Reprint, or free for download from their "Living
Rules:" section of their company website: http://www.gmtgames.com/t-GMTLivingRules.aspx
5.11 Other Useful PoG Resources: 5.11 Other Useful
PoG Resources Quite a number play PoG online using ACTS.
The website for joining ACTS (a free service although it does
operate on donations) is: http://acts.warhorsesim.com/
There is a fair amount of discussion regarding PoG. Check out
the PoG board at: http://talk.consimworld.com/
Default Rules to be used unless both players agree on something
else
5.2 Optional and Special Rules
Optional Rule 4.2.4 - AH and Ru corps at Lutsk and Stanislaw
Optional Rule 11.2.10 - Trench roll modification
Optional Set-up (which disappeared from the rules/historical
setup somewhere along the way)
CP addition - Trench in Strasbourg
AP addition/subtraction:
Remove trench Brussels
Add trenches in Verona, Asiago, Maggiore and Udine
VP space changes:
CP
remove VP spaces from Turkey (2 - Jerusalem and Kharput)
add two VP spaces - Koblenz and Aachen
AP
Remove VP spaces from Ahwaz and Venice
add spaces at Kovno and Sedan.
RP change:
CP receives 1 Ge RP each turn during TW (ie after it has drawn
TW cards) if during the RP interphase it has at least three French/Belgian
spaces, which include Sedan.
Historical POG - per the GMT website
* Set-up using the complete optional set-up.
* The CP Player must open with Guns of August as an Event.
* Entrench may not be played as an Event on Turn 1.
* Only Austrian and Italian armies may operate in Italy (move,
attack, or advance into any space in Italy) and no German armies
may end their movement (OPS or SR) in Trent, Villach or Trieste
until the start of a turn at which THE AP (change from prior
year) is at Total War.
* The following cards may double as OPS when played as Events:
Landships, Zimmermann Telegram, Over There, Tsar Takes Command,
Fall of the Tsar, Bolshevik Revolution.
* If the game ends with an Armistice or at the end of turn 20,
add one VP for each US Army not currently on the map or in the
deadpile.
* If the game ends with an Armistice or at the end of turn 20,
subtract two VP if the Tsar has not fallen.
* Use the optional 8 card-hand.
Royal Tank Corp - this may be used v. clear spaces in Germany
too.
* First turn only (change from Last year) a British MO = French
MO
5.3 Preliminary Rounds/Playoff Rounds: The Rules in
5.2 are the default rules and will be used unless both players
agree to play POG using some other rules. Copies of these rules
will be available at the tournament. The following may also be
used if both players agree:
5.31 Expansion Cards: If both players agree, the expansion
cards may be used.
5.4 Clarifications:
To confirm, the Rape of Belgium card may only be played as an
event if the Allied War Status is still at Mobilization, not
Limited or Total War. To confirm, rule 9.5.2.5 concerning play
of the Italian and Romanian Entry cards is in effect.
In cases of rules interpretations or conflicts, the GM will have
final authority for tournament purposes.
No other optional rules or variants will be used.
6.0 Changes from Previous Years
Initial pairings are not done by novice/veteran status, but instead
by AREA rating.
Additionally, the tournament will use the Official Fourth Reprint
Rules.
7.0 Awards: Medalists (plaque
winners) will receive GMT merchandise credits of $20 for 1st,
$15 for second, $10 for third, and $5 for fourth through sixth
place.
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