Palaces R Us ...
Players compete to construct their own biggest and best Alhambra
(palace) by buying a combination of six different building styles
while carefully managing their money and attempting to maintain
dominance in building styles in this new entry to the Century
via the Annual Membership vote route. It is a wonderful mix of
luck and strategy with a surprise element of when the scoring
will take place.
Five-player games will be the norm with four-players used
as necessary depending on number of entrants and copies of the
game on hand. 25 players will advance to the elimination rounds.
Check the Event kiosk for list of Alternates if you wish to advance.
Come build your ALHAMBRA!!!
MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination
events for multi-player games, players possibly qualify for Single
Elimination play in the second round by winning any of up to
four preliminary Heats. Occasionally, players may advance wihout
winning a heat. Players can enter one or more Heats without limit.
All MESE events for multi-player games consist of three rounds;
an opening Round consisting of two to four Preliminary Heats,
a semifinal and a Final. The semifinal round will advance a predesignated
optimum number of players to fill the second round; i.e., 25
players for a five-player game, 16 players for a four-player
game, etc. but in all cases will advance no more than half of
all players which participated in the Preliminaries. If insufficient
players advance to warrant a semifinal round, the scheduled semifinal
will instead become the Final.
NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT in
itself guarantee advancement. All MESE events will advance the
optimum number of players to the next round based on the following
tie-breakers without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4.Win in third Heat entered
5.Win in fourth Heat entered
6. has brought a copy of the game if needed for next round; otherwise
GM may substitute game specific tie-breaker
7. average finish in all heats entered; e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths (average: 3)
8.high dice roll
and you're in" is no longer a given although it is a strong
possibility. This system of tie breakers encourages repeat play
in Heats without requiring it. A single win (especially in the
first Heat entered) will probably advance that winner but is
not guaranteed to do so. Conversely, players who continue to
play additional heats after winning a Preliminary game only enhance
their chances of advancement without damaging their prospects,
but a player who wins their only Preliminary game will probably
advance without investing further time in Preliminary play. Meanwhile,
non-winners who continue in Preliminary Heats will have additional
chances to qualify in search of that elusive first win since
in most events, a single win will still advance you to a semifinal