tikal [Updated April 2005]

TKL   4 prizes Beginners Mult Ent Sing Elim Scheduled 
      
  16   Rnd1 Heat1   18     Rnd1 Heat2 15  
 Rnd1 Heat3 9    Round 2  11 Semi       Round 3 11 Final

Paradise    Ballroom Foyer, Table 6

Harald Henning, CT

2004 Champion

2nd: Arthur Field, SC

3rd: Davyd Field, SC

4th: Jack Jaeger, VA

5th: Jonathan Fox, IL

6th: Tim Kelley, SC
Event History
2000    Jason O'Donnell     95
2001    Kevin Garber     80
2002    Brian Jones     72
2003     Barb Flaxington     53
2004     Harald Henning     77

AREA Ratings


GM: Daniel Broh-Kahn

Deep in the deepest jungles ...

Tikal is a multi-player Euro game requiring strategy and resource allocation. Ideally, it is a four-player game, but three may play. Each player receives 18 explorers, worth one point apiece, and a leader worth three, for exploring the lost city of Tikal. Players randomly develop the board, so no two games are identical. Each turn consists of players bidding to choose: a) who goes next; and, b) which board tile will be played. A player who passes the bidding may not re-enter, but bidding continues until all players have passed but one. The high bidder chooses the tile to play from an initial selection of four (in a four person game) and places it on the board. That player then spends 10 movement points. These may be used to move from tile to tile, dig for treasure, develop a temple level or build base camps. There are four scoring rounds. Strategy is very important in choosing the right expenditure of movement points and bidding for tile and turn. Leadership in victory points can change quickly and on any round, which keeps the game exciting throughout for all players. A typical game lasts two to three hours depending upon the skill of the players and their familiarity with the game. Allow at least 2.5 hours.

All rounds at WBC will involve bidding, rather than random tile draw. There will be three initial heats. Semi-finalists will be the top 16 board winners based upon winning score as a ratio of total board score; tie games will be won by the player with the most pieces still in reserve. If still tied, the player who scored the most in the final scoring round will be the winner. 16 will advance to the semi-finals and the top four will advance to the finals. Semis and finals can last four hours.

Rules Clarifications: Bidding starts in the first round with a random player. After that, bidding begins each and every time with the person to the left of the player who last placed a tile. The player winning the volcano plays 10 points and scores and then each player to his/her left plays 10 points and scores. When all players have scored, the volcano player places the volcano on the board and then plays an additional 10 movement points and then bidding resumes. The final scoring round is played in reverse point order (lowest to highest). Any two players tied prior to the final scoring will play in order of prior scoring round with the lower player going first. GM or assistants will clarify any rules questions. Seating in heats will be random, but may be adjusted to avoid conflicts. Semis will be assigned seating based upon seeding and designed to avoid as many conflicts as possible. Players are encouraged to play in multiple heats, since winning does not automatically guarantee a spot in the semis.

Rules Clarifications:
1    Placing a new campsite does not require a worker present.
2    A worker may move and take other actions after uncovering a temple level or recovering a treasure.
3    It requires two different workers to uncover two temple levels or recover two treasures, but they do not have to be there at the same time.
4    A player may only place two temple guards during the game.
5    Volcanoes must be placed adjacent to any other hex with no requirement for stones as they cannot be entered.  A non-volcano hex may not be placed next to only a volcano - it must be reachable from an existing non-volcano hex.

 GM      Daniel Broh-Kahn  [2nd Year]   NA 
    Daribuck1@comcast.net   NA

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