samurai swords [Updated April 2005]

SSS  3 prizes Experienced Mult Ent Sing Elim Scheduled 
      
    
   Rnd1 Heat1  9   Rnd1 Heat2  16   Round 2 9 Final

Lampeter

Jeff Ridenour, CA

2004 Champion

2nd: Charles Hickok, PA

3rd: Frank McNally, MA

4th: Dan Mathias, MD

5th: Greg Wilson, NJ

6th Charley Squibb, PA
Event History
1999    Jack Jaeger     20
2000    Justin Thompson     20
2001    Charles Hickok     26
2002    Charles Hickok     27
2003    Tom Agostino     28
2004     Jeff Ridenour     17

AREA Ratings


GM: Charles Hickok

Samurai Swords

Five players will advance to the final round game. Should we have more (or less than) five winners from the Heats, advance will be based upon strength of finish in the best game played. Check the Alternate list on the event kiosk in the salon hallway to determine chances for advancement. Games will be played to completion.

This GM will not be providing extra copies of the game so bring yours if you want to play. Please arrive 15 minutes early for setup.

Daimyo Assassination Clarification
If a Daimyo is assassinated and the army survives, a new Daimyo is sent to the army from the 'Shogun Pretender' represented by the color. A surviving piece DOES NOT convert into a Daimyo. [The new Samurai Swords rules are wrong. Peasants can never become Noble. This IS Feudal Japan, after all.]

If a Player's third (last surviving) Daimyo is assassinated, the Player IS NOT yet eliminated. The normal rules of Daimyo assassination and survival/restoration will apply. The Player who kills the last surviving piece in that army will be credited with the Player Elimination.

Ninja Clarification
The Ninja may be used at any time, by the Player who controls him. If a battle has already started (dice rolled) then the full round of battle MUST take place, regardless of the result of the Ninja attack. The 'action' will temporarily be suspended while the Ninja does his work, and then resume. Once the full round of battle has finished then, if the attacking Daimyo was assassinated, the battle will stop.

Dropping Off Provincial Force Clarification
When moving an army out of a province, you MAY leave behind Units, even if there is already an existing Provincial Force in the province. The rules regarding Provincial Forces still limit the maximum number of Units that can be left. Units in an army CAN NOT leave the army; the army must move and leave them behind.

Adding Units To An Army Clarification
When an army moves into a province, any or all provincial forces in that new province may immediately join the army. If an army does not move, then any provincial forces existing in the province with the army MUST remain as a separate provincial force.

Province Ownership
Winning a battle does not automatically give you ownership of the province. When you move into a province, you own it. Once you own a province, you own it until you die there. You CAN NOT abandon a province you own.

>/= 35 provinces = immediate Win

Tie-Breakers: # of Provinces
# of Armies
Total Daimyo Levels
Highest Individual Daimyo Level
Army Composition: Total # of Pieces
Total # of Samurai
Total # of Missile Attack Pieces
Total Piece Combat Value
Provincial Forces: Total # of Pieces
Total # of Samurai
Total # of Missile Attack Pieces
Total Piece Combat Value

The tournament format has three Preliminary Heats, a Semi-Final (if necessary) and a Final. All Boards should have four or five players. The top five players will participate in the Final. A Semi-Final will be used if there are more than five Preliminary Boards and more than five of the heat winners choose to advance. Only the winner of each Preliminary Board is guaranteed a place in the Semi-Final. If there is a Semi-Final, it will consist of three Boards if possible. The top placing players who attend will participate, until the Boards are filled. If no Semi-Final is needed, then the scheduled Semi-Final will serve as the Final.

Players may participate in as many Preliminary Heats as they desire. Only the best score will be used to determine placement.

The Semi-Final round may be dropped and become the Final round should there be insufficient heat winners willing to continue. For example, in the 2001 BPA tournament, there were 26 different players, with three Boards in Heat 1 and two Boards each in both Heat 2 and 3 which yielded seven Preliminary Winners, but only five chose to continue, so no Semi-Final was needed.

 GM      Charles Hickok [5th Year]  NA 
   cnh3@comcast.net  NA

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