risk [Updated April 2005]

RSK  4 prizes Swiss Elim Scheduled 
  Rnd1 Heat1  20   
  Rnd1 Heat2  10     Round 2  10  Final


Eric Wrobel, VA

2004 Champion

2nd: Rob Lightburn, VA

3rd: David Rynkowski, NY

4th: Matt Mason, FL

 5th: Tom Agostino, Germany

 6th: Alan Hayes, IL
Event History
1999    Robert Lightburn     30
2000    Craig Melton     14
2001    Steve Dickson     29
2002    Phil Rennert     45
2003    Rob Lightburn     33
2004    Eric Wrobel     35

AREA Ratings

GM: Keith Levy

Two Top-Six GM Nominations

Almost Everyone's First Wargame ...

Two Swiss Elimination Heats: Two preliminary heats will take place. Both heats are open to any and all players. Five- and six-player games are preferred, but four-player games will occur where necessary. Six players will advance to the final round as follows:

1. Number of first place wins.

2. Final placement in all games. Example: one first place win accompanied with one second place finish advances before one first place win with a third place. Any first and any other non-last place finish advances before a first only.

3. Most opponents personally eliminated from play. Example: A winner with three eliminations advances before a winner with two eliminations.

4. Number of players in game. Example: Six-player game winners advance before five-player game winners, etc.

5. Lowest number of armies received in last used set of cards.

The top six players and turn order options are seeded in the final using the above advancements.

Game Rules:

1. 1999 Risk Game Edition Rules will be used. These are the most recently published standard Risk official rules.
2. All games will be Global Domination Games (World Conquest).
3. All games must be played to completion; World Conquest by one player. Players may NOT forfeit or concede their position, except when the game involves only two players.
4. Turn Order. Highest die roll goes first. Play proceeds around the table clockwise.
5. Initial placement of armies will take place by one player dealing out the entire deck of cards to all players. Each player will then place one army on each territory listed on each card in their hand. After all territories are claimed, players continue to place two armies on their turn on any territory(ies) they control. If ALL players at the table agree; the initial placement of armies may take place by each player in turn, ordered by high to low die roll, strategically choosing one territory per turn on which to place one army.
6. All combat die rolls are simultaneous. If players roll less than the maximum number of dice allowed for combat resolution, they must announce the number of dice being used prior to any dice being thrown.
7. Players will be required to count their armies in any given territory when any other player request the information during their turn. The same applies to the number of cards any player holds in their hand.
8. Turning in card sets: Players receive a maximum two extra armies PER TURN, if they turn in a card with a territory pictured on the card that they currently control. Armies received increase as follows: 4, 6, 8, 10, 12, 15, 20, 25, 30 and increasing by five from that point forward. You must turn in a set of cards, if you have five cards at the beginning of your turn. You must immediately turn in a set of cards, if you have six or more cards at any time during your turn. If you have five cards, but draw up to six at the end of your turn, you must turn in one matched set at the beginning of your next turn; and you may turn in two matched sets if you have them.
9. Diplomacy and negotiations are encouraged and are an integral part of most Risk Games. All negations MUST take place at the table for all players to hear. "Secret" negations amongst two players or away from the table are NOT permitted.
10. The score sheet provided by the GM must be filled out in order for the game to count towards tournament play. The score sheet will be used to aid in determining player advancement to the final round. GM will fill out * items.

Check the ALTERNATE LIST on the event kiosk in the salon hallway to determine your chances to advance to the final round.

For a dedicated weekend of RISK play, check out the official RISK championships at http://www.risktoc.org

Location: The Best Western - Stroudsburg, Pennsylvania, 700 Main Street

Dates: October 14-15-16
They annually offer a cash prize of $500. Anyone wishing to reserve rooms must specify International RISK Championship Rates. Room rate for our weekend (depending on night of stay) run from $55 to $85 per night. Registration fees are $45 per person, and include beverages all weekend. Saturday afternoon brunch supplied by our group, all other food is players responsibility.

This year's top three WBC RISK finalists will win official seats at the 17th International RISK Championship. These admissions are free, but hotel reservations would be participants responsibility. However, the WBC 2005 RISK champion will also receive Free Room accommodations for October 15, 2005. If unable to accept these prizes due to other obligations, please inform the GM so that he can offer them to the next highest ranking finalist and confirm their status with the Risk championships.

To receive a brochure regarding this years event please e-mail them at Risktoc@fast.net

 GM      Keith Levy  [7th Year]   9 Augusta Wood Court, Reisterstown, MD 21136 
    GamesClubofMD@verizon.net   433-629-5585

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