medieval [Updated April 2005]

MDV   3 prizes Beginners Mult Ent Sing Elim Scheduled  
  Rnd1 Heat1 18   Rnd1 Heat2 15
  Round 2 20 Semi   Round 3 10 Final

 Conestoga 2     Ballroom Foyer, Table 5

James Jordan, MD

2004 Champion

2nd: Ken Dunn, MD

3rd: Forrest Speck, MD

4th: Jeff Ridenour, CA

5th: John Keating, IL

6th: Martin Sample, NH
Event History
2004    James Jordan    29

AREA Ratings:

GM: Joel Tamburo

Khan you rise to the occasion? ...

Medieval is a card game for 3-to-5 players covering, very loosely, the events, situations, and rivalries of the 13th century. Medieval uses the EnigmaTM system, in which the playing map is represented by cards, not all of which are present at start.

The 13th century saw the Papacy at the peak of its power, the Holy Roman Empire struggling to remain cohesive, England under the turmoil of baronial revolts, the emergence of monarchial France, the Teutonic Knights looking to extend their powers, Venice controlling the seas of the Mediterranean, Spain continuing the Reconquista, while Islam started its rejuvenation process under the Mameluks. And then there were the Mongols.

Each Player represents an ever-changing conglomerate of these Powers, using his wiles, and the cards, to further his control over areas of Europe to win the game. There are Spies, Assassins, accusations of Heresy, Jihads, even the use of the various Knights of Christ.

And then there are the Popes. Each player, randomly, can become Pope. As Pope he can arrange alliances, excommunicate players, and call for Crusades.

But, hovering like a very, very black cloud over all of this are The Mongols. No player knows exactly when they start to arrive, although the card play does give them hints, and some time to prepare, if they choose to heed the warnings.

The winner is the player who survives the onslaughts of religion and the Mongols to control the largest part of the 13th century Europe.

Two heats of four-player games will advance 16 to the Semi-Final round. Those who advance will be based on the following tie-breakers:

A. Most Wins

B. Most Wins in least Heats played

C. Most Wins and Seconds in least Heats played

D. % of Runner-Up score as a fraction of the winning score in their respective game

If less than 16 qualifiers appear for the Semis, the qualifiers will be spread as evenly as possible among as few tables as possible, and if necessary, alternates based on tie breaker D will advance from the Semis to fill out a four-player final. Check the Alternate list on the event kiosk in Corridor B to determine your chances of advancing.

For the latest details on this event, see

Prizes: In addition to BPA wood, GMT will donate merchandise credits. The GM will also contribute to the winner of the event, the DVD edition of the classic movie "Alexander Nevsky".

 GM      Joel Tamburo  [2nd Year]  NA   NA

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