Junior Events [Updated April 2005]


For many, WBC is a family affair where everyone joins in on the fun ... including the next generation of boardgamers. Many of our current attendees got their start in the Juniors ranks and have graduated to more adult fare with often stunning results.

One such recent graduate was 13-yr old Rebecca Hebner. She scored the first-ever WBC Grand Slam with four separate championships in 2001, the year after leaving the Juniors ranks. Other such graduates were Devin Flawd and Nick Henning who finished 1st and third in 2004's first Consul metagaming competition with the most laurels earned at WBC that year.

WBC offers events exclusively for kids 12 and under between 9 AM and 9 PM in the Cornwall Room. This year we have 18 Juniors events - our largest kids program to date - and a larger Juniors room to accommodate them. These events are free to children accompanied by a BPA member in attendance at the conference. While parents need not be present for the children to play, we encourage parents to lend a hand. Children should be old enough to grasp rules and play independently. (Note: Parents should refrain from playing games for their children.)

Remember: This is not a day care service and children should be well-behaved and respectful of others. In addition, they are expected to exhibit good sportsmanship. Any child who behaves inappropriately will be asked to leave. At the discretion of the convention director and the Board of Directors, a child who has been removed for inappropriate behavior may be restricted from future Juniors competition or required to have parental supervision when playing in a Juniors event.

Although BPA will have an adult supervisor in the room during Juniors hours, WBC and its GMs assume no responsibility for keeping track of your child's whereabouts before, during or after any Junior event. There is no substitute for parental supervision.

NEW IN 2005: Before any Junior may use the Juniors room or participate in any Juniors event, a parent or guardian must accompany the child to Cornwall to complete a consent form for the child. Among other items, this form provides contact information (e.g., cell phone number, hotel room number) to reach a parent in the event of an emergency.

The games used in the Junior competitions are usually the same as the ones the adults play - albeit sometimes with modifications to make them shorter or easier to understand. The emphasis is on sportsmanship - and discovering how much fun it is to interrelate with others with a good boardgame in this age of electronic eye candy. Whenever possible, please send your junior with copies of the games he or she will play in order to ensure that there are enough copies to allow everyone to play. This is particularly vital for Juniors events because many of the kids do not have games and our GMs cannot provide enough copies for everyone.

Looking forward: Any boardgame of suitable complexity level and length is eligible for use in the Juniors tournaments. GM volunteers are always needed - either to head an event or to act as assistants to teach and monitor a table full of youngsters.

If you're looking for a way to "give something back" to the hobby, look no further. Volunteer to be a Juniors GM. Not ready for all that responsibility, but would still like to lend a hand? Please email our Juniors Program Co-ordinator, Kaarin Englemann at kengelm@Yahoo.com. All of our GMs would appreciate an offer from a parent or other adult to help supervise or provide a copy of the game being played.

Junior Our winners take home smaller versions of the plaques their parents are striving for in the adult competitions. More than one child has returned home with more wood than adorns their parents mantle. In some cases, GMs provide additional, non-monetary prizes.

 Although all Juniors events are Class C - Coached - and will be explained, it is best if the children have some advance familiarity with the games in question.

 All Juniors events are held in Cornwall. Durations are estimates from start to finish; those eliminated in the first round of multiple round events will end play sooner.


 Wooden Ships

Tuesday @ 3 PM

2 hours

GM: Tim Hitchings

 

The GM will provide metal ships to every participant. Sail your ship-of-the-line and fire at your enemies. The last ship standing (err ... sailing) wins!
Simplified rules.

 Colossal Arena

Tuesday @ 6 PM

3 hours

GM: Greg Crowe

 

 In this game, it doesn't matter what creature dies, as long as you didn't bet on him. Place your bets on who you think will survive in the arena, and play your strength cards to make sure they do.

Sumo Arena

Wednesday @ 10 AM

2 hours

GM: Marc Houde

Each player controls a Sumo Wrestler who seeks to push all other wrestlers out of the ring.

Plastic Infantry Guys

Wednesday @ noon

3 hours

GM: Ken Whitesell

 

Participate in a large
miniature-style game using standard plastic "army men" a la Toy Story. Fast & easy to play - learn as you go along. GM will supply all materials needed for play.

Guillotine

Wednesday @ 3 PM

3 hours

Ray Stakenas

 Ichabod Crane never had it so good. As an executioner pandering to the masses, behead the least popular nobles. Manipulate the line order to benefit you. After three days worth of chopping, the highest total carries the day.

Montgolfier

Wednesday @ 6 PM

3 hours

GM: John Poniske

 

 Soar above the clouds without an airplane wrapped around you. A balloon race game that is fast, fun, colorful
and easy to learn and play.

Liar's Dice

Thursday @ 9 AM

2 hours

GM: Justin Levine

 Perhaps we should call the junior's version Bluffer's Dice lest anyone get the wrong idea. You've just been passed zilch and you bought it. Can you bluff your way past the next person with a higher bid?

Monsters Ravage America

Thursday @ 11 AM

4 hours

GM: Mark Love

 YOU and three opponents each choose and control
one MONSTER and one branch of the military! YOU
decide where your MONSTER will go to increase its strength - by destroying cities!

Queen's Gambit

Thursday @ 3 PM

6 hours

GM: Frank Sinigaglio

Lead the battle on the plain between the Gungans and the droid army; attempt to storm the palace and capture the Trade Federation viceroys; or use Anakin's starfighter to destroy the Droid Control Ship. Teams of two compete.

Lord of the Rings: The Confrontation

Friday @ 9 AM

4 hours

GM: James Doughan

 A Stratego-like game themed around Lord of the
Rings. Players each control a force of 9 characters (light vs. dark) whose identities are
hidden from their opponent at the beginning of play.

Formula Motor Racing

Friday @ 1 PM

4 hours

GM: Ron Wuerth

Control a team of cars in a series of six races to earn points for an entire racing season. Beware crashes and engine failures! Two rounds of single elimination with six races per round.

Trouble

Friday @ 5 PM

2 hours

GM: Bruce Reiff

Who sez you're too young? Dad will want to borrow the pop-a-matic when you bring home the wood. An event for the really younger set!

Lost Cities

Friday @ 7 PM

2 hours

GM: Dan Broh-Kahn

Mount profitable expeditions to one or more of five lost cities. Concentrate on a few or explore many? If you start an expedition, you'd better make some progress, or
it'll score negative points.

Princess Ryan's Star Marines

Saturday @ 9 AM

3 hours

GM: Mark McLaughlin

The evil Black Guard has kidnapped Princess Ryan.
Your crack troop of Star Marines is charged with her rescue. Form a team to overcome the enemy while exploring the galaxy on your way to freeing the princess.

Slapshot

Saturday @ Noon

3 hours

GM: Mark Yoshikawa

 At least your league isn't on strike! Manage your hockey team with trades and drafts to get it into the play-offs. But watch out for the bruisers that can injure your superstars.

Carcassonne

Saturday @ 3 PM

4 hours

GM: Kathy Stroh

 The city of Carcassonne is growing. Build cities, roads, farms and cloisters. Deploy your farmers, knights, monks and thieves to gain the most points. Grab the best fields but if you farm too early you'll run out of followers.

Lord of the Rings

Saturday @ 7 PM

2 hours

GM: Ed Beach

 One round. Your group gets one chance to return the ring. You play a hobbit. Whichever group makes it furthest wins a prize. The least corrupt hobbit -- ringbearers get bonuses--wins the plaque.

Settlers of Catan

Sunday @ 9 AM

3 hours

Brian Sutton

Be the dominant force on the island of Catan by building settlements, cities, and roads. Collect raw materials, trade them, and build your
civilization.