gettysburg [Updated April 2005]

GBG   Trial Experienced Swiss Elim  
   18    10
   9    9
 Round 2 9 Semi  Round 3 16 Final


Allen Kaplan, NJ

2004 Champion

2nd: Ted Drozd, IL

3rd: Vince Meconi, DE

4th: Dave Zimmerman, PA

5th: Bruno Sinigaglio, AK

6th: Ed Menzel, CA
Event History
1992    Michael Uhrich      19
1993    Kevin McCarthy      17
1994    Allen Kaplan      18
1995    Vince Meconi      10
1996    Allen Kaplan      16
1997    Kevin McCarthy      10
1998    Kevin McCarthy      22
1999    Vince Meconi     10
2000    Vince Meconi     12
2001    Kevin McCarthy     17
2002    Vince Meconi     11
2003    Vince Meconi      8
2004    Allen Kaplan     28

AREA Ratings

GM: Vince Meconi

Still on Trial ...

The Gettysburg'88 format will again this year fall under the "Flexible Free Form" appellation. It's actually a Swiss-Elimination event, with the Swiss rounds being played on Tuesday, Wednesday, Thursday, and Friday whenever entrants can arrange games. The top four Swiss finishers will play semi-final and final rounds on Saturday.

Swiss round games can be arranged in one of three ways:
1) send the GM your availability in advance and you will be matched with an opponent who has the same availability,
2) report to the GM kiosk at 6 PM Tuesday, 10 AM Wednesday, 9 AM Thursday, or 9 AM Friday, to be matched against an opponent who does the same (the game could be played at that time or a mutually agreeable time later that day), or
3) arrange your own opponent and game time.

The default scenario will be 6F, Scenario 5, the 3-day Battle of Gettysburg, using all optional rules except 10D, Extra Union Generals. However, players are free to use any other scenario and/or omit any optional rules as long as both players agree to the changes.

Players simultaneously reveal which side they wish to play, by using Union and Confederate counters provided in the game. If opposite sides are chosen, play proceeds. If both players want the same side, they bid for the right to play that side. Players determine who has the first option via die rolls. The player winning the roll may either accept the non-preferred side or bid a Victory Point-incentive to play the preferred side. Bids may begin at zero, and may be made in whole- or half-number increments. If the first player bids to play the preferred side, the second player may either accept the VP-incentive to play the non-preferred side or bid a higher VP amount for the preferred side. The option passes back and forth in this fashion until one player accepts the non-preferred side and the VP-incentive. The incentive is applied to the Victory Point score at the end of each day.

After the conclusion of Friday's games, the top four Swiss round finishers will be identified and matched in two semi-final games to begin at 9 AM Saturday. The winners of the semifinals will play immediately thereafter (or another mutually agreeable time). Swiss round competitors will be ranked using each player's three best games. (Obviously, this method will serve as an incentive to play extra games, since a competitor has something to gain but nothing to lose by taking on extra opponents.)

 GM      Vince Meconi  [2nd Year]   105 Churchill lane, Wilmington, DE 19808-4355   NA

2004 Results Page | View the Icon Key | Return to main BPA page