fortress europa [Updated April 2005]

FSE  Trial Experienced Swiss Elim  
    10+
 
  Round 2  20 Semi  Round 3 9  Final 

  Lampeter

Bradford Frisby, VA

2004 Champion

2nd: Robert Frisby, VA

3rd: Chris Godfrey, MA

4th: Bruno Sinigaglio, AK

5th: Robert Ryan, MI

6th: Bill Riggs, VA
Event History
1991    Randy Schilb      8
1992    Michael Newman    22
1993    Michael Newman    16
1994    Michael Newman    12
1995    Trevor Bender    12
1996    Randy Heller    12
1997    Randy Schilb    10
1998    Paul Koenig    14
1999    Bruno Sinigaglio    13
2000    Robert Frisby    16
2001    Brad Frisby    16
2002    Brad Frisby    16
2003    Robert Frisby    16
2004    Bradford Frisby    15

AREA Ratings

 

GM: Douglas Porterfield

Invade France

It may be a good idea for today, but I am talking about Fortress Europa and its WBC Tournament. The free form format continues. I will start the proceedings officially with the Swiss elimination round on Wednesday morning and the four finalists will then play single elimination on Saturday afternoon and evening. During the tournament, you may play anytime you and an opponent wish. You may play multiple times in one day if you wish. I will try to assist players who are looking for games at different times to find others who will play then. As stated at the end, if two players wish to use original rules or only some of the following rules, that is permitted as long as both players agree and notify the GM as to the agreed conditions.

Even though this is an A-level event, those who wish to learn should contact the GM. A formal game cannot be guaranteed but I will make every effort to teach you the game and allow you to play in the tournament.

Tournament Rules
1. Each player needs to sign up prior to playing.
2. Each game should be reported to the GM or Asst. GM prior to starting with a filled out match card (provided by the GM). This will detail who is playing and when the agreed time and place to start is.
3. The GM will match players based on prior victories with the players with the most playing each other (and avoiding rematches). Self-arranged matches will be allowed with prior approval of the GM.
4. Side selection will be in the following order: player choice, high roll on d6 chooses. If both players wish, they may bid for sides.
5. If a player fails to show up at the agreed time and place, the player that has arrived should notify the GM no more than 15 minutes after the scheduled start time. If the late player does not arrive by 20 minutes after the start time, then the game will be a forfeit to the player that was at the listed time and place.
6. All rules required by the WBC will be followed.
7. A session of FSE should be no more than 4 hours. If the game is beyond that time-span and one player is slow playing, then the GM reserves the right to adjudicate the game. Note that the GM will not be searching for this, one of the players must draw the GM's attention to it.
8. Games may be played at any time. However, all games must be finished by 12 noon on Saturday to be included in the semi-final determinations.
9. All games will be AREA reported.
10. Advancement to the semi-finals (4 players) will be based on points earned according to the following:
a. Game played: 1 point (max 4) [only for each different opponent]
b. Game won: 10 points (max 30)
c. BONUS: Difference in total number of games played as German versus as Allied is less than 2 with at least three games played 1 point (max 1)
11. The semi-finals will be played by the four players with the most points (see 13). The tiebreakers for this event are a) head-to-head results, b) most points total by opponents, c) die roll. Item c can be modified if all tied players agree. If one of the top four point earners does not arrive for the semi-finals then the next highest player will be selected and the non-arriving player will be relegated to a lower finishing position.
12. The semi-final and finals are scheduled to complete on Saturday.
13. The semi-finalist with the most points will choose his opponent for his semi-final game.
14. A fifth and sixth placed will be determined in the same manner as the semi-finalist method for reporting tournament results to the WBC.
15. If either player requests, the GM or asst. GM will hold the hidden units information until needed, but it is not required if both players choose not to use this option.
16. All games will use the Invasion Scenario (Rule 33.3) with the following modifications:
a. Weather - Turns 1 and 2 are CLEAR. Starting with Turn 3 a +1 drm is added each turn to the weather roll until a STORM is rolled (one storm is guaranteed during the scenario) (on Turn 3, a 5 or 6 is a Storm and so on). After the STORM, no drm are used and any second STORM result is changed to OVERCAST.
b. The German air support for July is a total of 7(6) instead of 9(6).
c. The German player may make one airlift with a one-step Luftwaffe paratroop unit. No German paradrops are allowed.
d. Capturing the Mulberry is no longer an automatic victory for the German player.
e. The victory condition for the 7th Military District is modified to
i. Control Caen and Paris or
ii. Control Cherbourg or Brest and four other cities within the 7th Military District.
f. The victory condition for the 19th Military District is modified to
i. Control Marseille and either Toulouse or Lyon,
ii. Control every city in the 19th Military District, or
iii. Control any city northwest of the 23 hexrow that has a path of any length, but not entering Germany or Switzerland, free of enemy ZOC to a friendly port or mulberry. (Tracing as if it were a HQ).
17. Rule 16 can be modified as long as both players agree to the rules to be followed and the GM is notified about the conditions of the contest prior to game start.

 GM      Doug Porterfield [1st Year]   NA 
    dporterfield@rhsmith.umd.edu  NA

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