el grande [Updated April 2005]

ELG  4 prizes Beginners Mult Ent Sing Elim Scheduled 
  17  Rnd1 Heat1 18   Rnd1 Heat2 13
 Rnd1 Heat3 11  Round 2 19 Semi   Round 3 21 Final    

    Ballroom B     Ballroom Foyer, Table 6 

Jay Fox, NJ

2004 Champion

2nd: Yoel Weiss, NJ

3rd: Barry Shutt, PA

4th: John Poniske, PA

5th: David Buchholz, MI

6th: Andrew Greene, VA
Event History
1999     Stu Hendrickson     47
2000     Anthony Burke      40
2001     Jason Levine      70
2002     Mark Guttag      41
2003     Rob Flowers      55
2004      Jay Fox      68

AREA Ratings

GM: Rob Flowers

The German Invasion of Spain ... Euro style

El Grande is a multiplayer game of territorial control. The map depicts Spain, divided into nine provinces into which players place their forces. While there is no combat, players select an option card which can rearrange the forces on the board or make parts of the board off-limits.

Players bid for the order of choosing these option cards, but the higher bids carry the penalty of giving fewer troops. Thus, the game is a balance between resource acquisition and use; players must know when to 'lay low' in order to restore their forces. It is equally important to give other players good reason to do thingas which help your cause while they optimize their own scoring.

The tournament will have three heats. The top 25 players will advance to the semi-finals (past experience indicates one heat win will be sufficient). Runner-ups may possibly advance in order to round out five-player games based on highest percentage of the winner's score at their respective boards. Be sure to check the event Kiosk in the Ballroom B corridor for Alternate status. Winners of semi-final games will compete in a five-player final game. Again, odd spots if necessary will be filled with best runner-ups from the semi-finals.

This year we will be limiting the heats to two hours. Semi-finals and Finals will be allowed longer. See the Tournament Format below for details.

Tournament Format

1) Game Size
- Default game size will be 5 players, with 4 player games as necessary

2) Table Assignments
- Players who have set up their own games will play at their table
- To save time, all other players will be randomly assigned to tables, however please alert the GM if team members or acquaintances are assigned to the same table. The GM will switch players as necessary between games.

3) Seating Order and Start Player
- Players at the table may determine starting positions in any manner they wish (electoral college and touch-screen voting processes are discouraged due to high legal fees involved)

4) Game Length:
- Rounds for heat games will be 2 hours. Rounds for semi-final and final games will each be 2.5 hours.
- In order to stay within time limits, games will be held to a strict format:
Registration will be completed so that games can start no later than 5 to 10 minutes past the start of the round.
Starting around 20 minutes prior to the end of the round, the GM will check tables for progress. If a table is not near completion (i.e., has not started turn 9), the GM will announce that the game for that particular table will end at a prior turn (probably Turn 7 or 8).
That table will play to the end of the announced Turn, and all the areas on the board, including the Castillo, will be scored, but no caballeros will be moved from the Castillo.
Starting around 10 minutes prior to the end of the round, if tables are still not completed, the GM will halt games and determine the winner by adjudication. The GM may ask the players to immediately score the board in its current state to aid his decision.
If the GM is forced to adjudicate a game, all players at that table will be given a ballot, upon which they will be asked to identify the player who caused the most delays, or else write "none". If all but one player select the same person, that player will automatically be last and the other ranks adjusted accordingly.

5) Score Sheet:
- At the completion of your game, please fill out the table score sheet in its entirety. All information is important for determination of tiebreakers and advancement.
- The in-game tiebreakers for ranking players (after score) will be:
Most unused caballeros (# cabs in court + # cabs in provinces)
Highest unused power cards (compare each - thus a 13, 12, 7, 6, 5 beats a 13, 12, 4, 3, 1).

6) Advancement:
- Twenty-five players will advance to the semi-finals, and five semi-final winners to a five-player final.
- Ranking (tie-breakers) for advancement to the semi-finals will be as follows:
Total number of wins
Total number of 2nd place finishes
Total number of 3rd place finishes in 5-player games
Best result in first heat played by that player
Best result in second heat played by that player
Best single differential (your score in a game minus the score of your highest opponent in that game)
Second best single differential
Third best single differential
- The GM will post a list on the Kiosk as soon as possible after each heat to show the top player rankings. Be sure to check the Kiosk if you are interested in advancing. No-shows in semi-finals and finals will be filled with the players next in order.

7) Unsportsmanlike Behavior
- We are here to run a good, fun, and competitive tournament. If you witness anything that may constitute unsportsmanlike behavior (which may include verbal abuse, cheating, and even excessively slow play), please alert the GM immediately. Outcomes may involve as little as a warning up to ejection from the game and a ban from future tournaments.

Rules Clarifications:
1) The correct total number of Caballeros for each color is 31, which includes the cube used for scoring.
2) The number of Caballeros in players provinces shall be secret unless all players agree to have this knowledge open. (And thus, make it possible to count players' pieces in the Castillo.) Please bear in mind that excessive counting and recounting on your turn is generally inconsiderate to your fellow players. Playing at a decent pace will make a more pleasant game for everyone.
3) In all games, used power cards are placed in a single stack face up; only the top card is visible to other players and the other cards are not open knowledge.
4) Action card discrepancies: different printed versions of the game have slightly different versions of some of the cards (example, the 2 stack card which reads: "You send one Caballero from any region from each player back to the provinces".) The differences are relatively minor, so to avoid confusion, players shall use the action card rules from the set they are playing. Refer to the rulebook for further clarifications for individual cards.

 GM      Rob Flowers  [3rd Year]  NA
    rpf1@mindspring.com   NA 

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