battle cry [Updated April 2005]

BCY  3 prizes Experienced Swiss Elim Continuous 
    9   Round 2 11   Round 3 13  Semi  Round 4 15  Final     


Barry Shoults, MI

2004 Champion

2nd: Lyman Moquin, DC

3rd: Roy Gibson, MD

4th: Jeff Mullet, OH

5th: Bruce Reiff, OH

6th: Bill Edwards, VA
Event History
2001    Ilan Woll     56
2002    Philip Shea     52
2003    Josh Githens     64
2004     Barry Shoults     52

AREA Ratings

GM: Scott Bowling

Tournament Format
The first round will actually be a round robin. Players will be broken into groups of four. You will play every one in your group once. All games during this round robin will be First Bull Run. The entire group will play the same scenario.

The first game of the round robin will be alloted a 15 minute set up time. Each additional game will be allowed 10 minutes for set-up. Each game will be played to a strict 45-minute time limit. When time is called, the current turn for both players can be finished (under a one-minute time limit to pick a card). The game will be decided by flags captured at that time; ties can occur. Players will need to record the number of flags they capture and have captured on record sheets provided by the game.

The players are free to agree who plays which side. If both players insist on playing the same side, there will be an open bid for side. The players will alternate bidding the number of extra discards they are willing to give their opponent. The person with the lower badge number must open the bidding at one discard or allow his opponent to play the desired side. If a person does not raise the bid, then their opponent gets to play the desired side, but they get the number of extra discards bid.

Each extra discard allows the player to discard one card and draw a replacement immediately at the end of their turn. This is done after they draw their normal card. The card discarded may be the one just drawn. The player is only allowed to make one extra discard per turn.

16 players will advance regardless of the number in the tournament (we do not expect more than 64). If we do get more than 64, we will take the 3-0 players first and the 2-1's second. The 16 will be in a Single Elimination. The scenario will be announced.

The method for breaking ties between players in the first round will be as follows:
1. Overall Record
2. Head to Head records
3. Total Flags Killed
4. Total Flags Lost
5. Number of games completed within time limit
6. Die roll

For the Semi finals and finals, the scenarios will be announced.

Late Arrivals, Long Games and Byes
Group assignments for the Round Robin will be started at 9 am. If you arrive after that time, you may be forced to play in a group with your friends. Once all group assignments are complete, no latecomers will be accepted.

In the second and subsequent rounds, if you need a short break, arrange it with your opponents before leaving the tournament area. If no arrangements are made, you will have five minutes to appear once a round is started or you will forfeit.

All games will be ended after 45 minutes; adjudication rules are given in the tournament format above.

Rules Interpretations
Please check out the Official FAQ .

 GM      George Sauer  [2nd Year]  NA   NA

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