bulge '81 [Updated April 2005]

B81   3 prizes Experienced Swiss Elim 
  Rnd1 Heat1  19   Rnd1 Heat2  10
  Rnd1 Heat3  9   Rnd1 Heat4  9  
 Round 2  9  Semi  Round 3 15 Final 

 Lampeter   

Steve Likevich, OH

2002-04 Champion

2nd: Forrest Pafenberg, VA

3rd: Phil Evans, VA

4th: Robert Ryan, MI

5th: Bill Scott, VA

6th: John Clarke, FL
Event History
1991    Pierre Menard      14
1992    Rob Beyma      13
1993    Randy Heller      12
1994    Phil Evans      12
1995    Randy Heller      14
1996    Bruno Sinigaglio      10
1997    Phil Evans      15
1998    Bruno Sinigaglio      13
1999    Bruno Sinigaglio     13
2000    John Grant Jr       8
2001    Bruno Sinigaglio     10
2002    Steve Likevich     18
2003    Steve Likevich     23
2004    Steve Likevich     20

AREA Ratings


GM: Bruno Sinigaglio

the game's designer

still fighting the bulge ...

The WBC Tournament Preview - Battle of the Bulge 1981

1. WBC FREE FORM FORMAT. This Tournament uses a Swiss Elimination format for the preliminary rounds followed by a Single Elimination format for the four players with the best performances during the Swiss segment. Entrants may play multiple games during the Swiss segment. Best performances will be determined as described below in paragraph 4.

2. SCHEDULE. The Swiss Segment will consist of four daily heats: Tuesday 1900, Wednesday 1000, Thursday 0900 and Friday 0900. The two round playoff begins Saturday 0900.

3. SCENARIO. The WBC 8-turn Tournament Scenario will be played using Second Edition, Advanced Game rules, with Optional Rule 36.0 (SS Panzer Commitment in 16AM) in effect. Per errata: 4NW and 388 Arty start in Area B; 17NW and 405 Arty start in Area A. The Scenario Victory Conditions are described below:

a. Time Limit: The game ends at the conclusion of the American 19PM turn - Exception: The game ends earlier, if the German player can attain an automatic victory as described in the next paragraph.

b. German Automatic Victory: The game ends immediately for any of the following:

(1) A German combat unit enters a Liege hex or a Meuse River city hex.
(2) German combat units occupy two cities on the west board simultaneously.
(3) Three German mechanized-class units exit the mapboard from road hexes AA1, DD1 or any hexes containing a German cross.

c. If an automatic victory is not achieved, the German player wins by accomplishing four of the following 11 objectives - Note: "capture" is defined as occupying the hex at the end of the American 19PM turn, regardless of supply status:

(1) Capture Bastogne.
(2) Capture Parker's Crossroads (hex AA17).
(3) Capture Stavelot.
(4) Capture Trois Ponts.
(5) Capture Spa.
(6) Capture Eupen.
(7) Capture a fuel dump.
(8) Capture any city on the west map that is east of the Meuse.
(9) Eliminate 18 or more Allied combat units.
(10) Lose three (3) or fewer German mechanized or artillery-class units.
(11) Create a bridgehead across the Ourthe River by capturing one of the following hexes: T26, V23, X22. For this victory condition to be accomplished, Bastogne must also be captured.

4. PLAYER PERFORMANCE RATINGS.

a. All game results and performance ratings will be posted and updated as results are reported.

b. Performance ratings will be based upon the best three games played by a participant.

c. Games in excess of three will not add, nor detract from a player's performance rating.

d. Performance ratings for a player will be obtained as follows:

(1) A player receives 10 points for each victory.

(2) A player receives 1 point for each loss.

(3) A player receives 2 points for each victory tallied by an opponent that he defeats. All of the defeated opponent's games will qualify for the scoring of these points.

5. PERFORMANCE RATING TIEBREAKERS:

a. Head to head play is the 1st tiebreaker.

b. Points scored VERSUS mutual opponents is the 2nd tiebreaker.

c. Points scored BY mutual opponents is the 3rd tiebreaker.

6. Entrants may play every day during the Swiss segment, if so desired. Entrants may play multiple games during the Swiss segment.

7. The GM will determine match pairings for each round. You must be present at the kiosk at the start of any round you wish to join. If you wish to play more than one game in a day, the GM will attempt to arrange two games for players who want them ­ this is subject to availability of opponents.

8. Each player will be given a Match Card (3x5), which will list the game, opponent and start time.

9. When opponents are assigned, they must inform the GM when they will start their game and when they expect to finish. If the players cannot agree on a reasonable start time, they will be required to begin the game within one hour.

10. If an assigned opponent does not show up for a mutually agreed upon start time, the GM will forfeit the game to a player who is waiting. The player who is waiting must alert the GM that a forfeit is imminent within 15-minutes of the start time listed on the Match Card. If the tardy opponent fails to appear, the game will be forfeited to the player who is waiting at 20-minutes past the start time on the Match Card. There is no deviation from this procedure; therefore, if a waiting player alerts the GM beyond the specified 15-minute alerting period - there will be no forfeit - instead, the game will be cancelled.

11. The results of completed games should be reported to the GM as soon as possible using the Match Card. If game results are not reported to the GM by the end of a Swiss round (2300 hours), both players will be credited with a loss. EXCEPTION - Tuesday, Wednesday or Thursday, but not Friday: The GM will permit players to continue past 2300 hours, but they must inform the GM beforehand that they expect to finish after the 2300 deadline.

12. The GM (or assistant GM if the game involves the GM) reserves the right to adjudicate any game at the end of the time limit for the round. If one player is moving at a significantly slower pace than the other, this will be taken into account in the adjudication.

13. WBC rules require submission of a Winner's Claim with the top six players listed in order (although there may be no prizes for some of these finishes for this event). At the end of the Swiss, players will be ranked in order from 1 to 6. The final 5th & 6th places will be determined from these standings.

14. The GM will submit the results of ALL games played for inclusion in the AREA ratings.

15. The four players with the best performance during the Swiss will advance to a Single Elimination Semi-Final at 0900 on Saturday. The 1st place finisher will play the 4th place finisher, and the 2nd place finisher will play the 3rd place finisher. The GM will post the match assignments for the semi-final by midnight, Friday.

16. The GM will post the match assignments for the semi-finals by midnight, Friday. If players qualifying for the final round do not intend to participate on Saturday, they should alert the GM by midnight Friday, so that lower ranked finishers may be moved up to play in the final round.

17. If any of the four players qualifying for the Semi-Final fail to appear at the Kiosk by 0915, Saturday, they will be dropped from further participation. Players who finished lower than 4th in the Swiss segment may move into the Single Elimination rounds, if they are present at the Kiosk on Saturday at 0915, when higher rated no-shows are officially dropped.

18. After players report to the kiosk on Saturday morning, they may mutually arrange to play their final game at a convenient time, subject to approval by the GM; however, all semi-final games must be completed by 1600, Saturday. The winners will then play for the championship. The results of the final game must be reported to the GM by midnight, Saturday.

 GM      Bruno Sinigaglio [4th Year]   PO Box 60477, Fairbanks, AK 99706
    brunofjs@hotmail.com   NA

2004 Results Page | View the Icon Key | Return to main BPA page