advanced civilization [Updated April 2005]

ACV  5 prizes Beginners Mult Ent Sing Elim Scheduled 
   19   Rnd1 Heat1 10   19
  Rnd1 Heat2 9  Round 2  Final  9    

    Lampeter    Ballroom Foyer, Table 1

Harald Henning, CT


2nd: Joe Gundersen, IN

3rd: Doug Galullo, FL

4th: Kevin Youells, FL

5th: Jeff Bowers, UT

6th: Harry White, TX
Event History
1991    Alan Behrens      24
1992    Dan Vice      48
1993    Dan Vice      37
1994    Ken Rothstein      35
1995    Michael Neal      40
1996    Joe Gundersen      28
1997    Todd Vander Pluym      23
1998    Eric Gundersen      34
1999   Doug Galullo      38
2000   Eric Gundersen    27
2001   Doug Galullo    19
2002   Doug Galullo    20
2003   Joe Gundersen    28
2004   Harald Henning    31

AREA Ratings

GM: Joe Gundersen

Archaeologists discover Advanced Civilization

Advanced Civilization is a game where each player starts with a single nomadic tribe with no skills. As the supreme leader of your people, you use your abilities to grow and develop your position into a powerful and glorious empire. The question is - do you have what it takes to be written into history as an enlightened ruler of a great empire?

Advanced Civilization is a challenging game requiring both skill and stamina. Players must manage their board position, financial accounts, their neighbors and the all important civilization advances. Excellent diplomatic, military and trading skills are needed to do well.

This year the format allows two opportunities to qualify for the final (Wed 1000, Thu 0900). During the two qualifying eight-hour heats, players will be dispersed among the boards based on skill level. The final round will consist of the best eight players from the qualifying heats.

Beginners are welcome to attend this tournament. If you have never played or have played only a little then you must attend one of the two demonstration - training games provided (Tues 1900 & Wed 1900). More experienced players are also welcome to attend these sessions to discuss strategy.

A scoring system will be developed to promote excellent individual play and a good game for all participants. To enhance play I am considering a few minor rule modifications; purchasing boats in census order and additional trade cards in the first and second deck. If needed the tie breaker will be the player's score as a percentage of the second place player in their game.

 GM      Joe Gunderson [3rd Year]    5919 Beachview Dr #307, Indianapolis, IN 46224     377-496-9142

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