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Terraforming Mars (TFM) Links Email GM   Last updated June 19, 2018
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Bill Crenshaw (2nd Year)
Round Day Start Time Duration Location
Demo 1/2 FSu 18 1 Exhibit Annex Table 5
Demo 2/2 We 18 1 Exhibit Annex Table 6
Heat 1/3 FSu 21 4 Seasons
Heat 2/3 Mo 9 4 Seasons
Heat 3/3 We 20 4 Seasons
Quarterfinal Th 21 4 Wintergreen
Semifinal Fr 9 4 Wintergreen
Final Fr 18 4 Laurel
2018 Tournament Format HMWG

Terraform Mars to make it safe for humanity! Each player takes the role of a corporation with a special power intent on terraforming Mars by increasing global parameters: oxygen level, temperature and oceans. Players gain victory points as they increase their terraforming rating (which also serves as their base income) and as they increase global parameters. Each turn players receive cards to enhance their operations, but must spend 3 credits for each card kept and also most spend the credits shown on the card to play the card. Cards may increase production of credits, steel (worth 2 credits for certain cards), titanium (worth 3 credits for certain cards), plants (which may be converted to greenery tiles that are placed on Mars to increase the oxygen level), energy (which if not used is converted into heat each turn) or heat (which may be used to increase temperature). Players build cities, greenery tiles, oceans and other special tiles on the surface of Mars, which entitle them to VPs, additional resources or cards. Players also get VPs by funding certain milestones (claimed when funded) and awards (funded during the game but claimed at the end of the game).

We will play three heats with winners advancing to the quarterfinals. All corporate era cards will be used and the drafting option in the rules will be used for all games.

Also, there will be an initial draft as follows:

  • At the start of the game, deal each player 2 corporations and 5 project cards.
  • Each player keeps 1 project card and passes the others to the left.
  • Keep taking one card and passing the rest until each player has 5 cards.
  • Deal each player another 5 project cards, keep 1 and pass the others to the right.
  • Keep taking 1 card and passing the rest until each player has a total of 10 project cards.
  • Choose which starting corporation and which of the 10 project cards to buy.

(In the quarterfinals, semifinals and finals, deal each player 3 corporations to choose from).

The original board will be used for heat 1; the Hellas expansion will be used for heat 2; the Elysium expansion will be used for heat 3. If all players agree, a different board, with or without Venus cards, may be used. The Hellas expansion board will be used for the quarterfinals and the Venus expansion cards if the majority of players agree. The Elysium expansion board will be used for the semifinals with the Venus expansion cards (unless all players opt not to include the Venus cards). The finalists will agree on which board to use for the finals and will use Venus cards; if unable to agree, the GM will randomly determine which expansion board to use.

If Venus cards are used, deal each player 1 Venus corporation; shuffle any remaining Venus corporation(s) with the other corporations and deal each player 1 more corporation in the heats and 2 more in the semifinals and finals. Include the Venusphile Award but do NOT use the Hoverlord Milestone.

All winners (only) will advance to the quarterfinals. The quarterfinals will have as many 4-player games as possible with winners and best second place finishers advancing to a 16-player semifinal. Semifinal winners will advance to a 4-player final.