Trial Ballot Results
WBC Orphans/Preliminary Event List
WBC Tournament Previews
WBC Scheduling Tools

BPA Game Library
WBC Scheduling Tools
WBC Preregistration

Star Wars Rebellion (SWR) Links Email GM Last updated May 26, 2018
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule GM: Chris Kizer (2nd Year)
Round Day Start Time Duration Location
Demo 1 We 17 1 Exhibit Annex Table 5
Round 1 Mulligan FSu 13 4 Seasons
Round 1/5 We 19 4 Wintergreen
Round 2/5 Th 9 4 First Tracks Poolside
Round 3/5 Th 13 4 First Tracks Poolside
Round 4/5 Th 17 4 First Tracks Poolside
Round 5/5 Final Th 21/td> 4 Director's One
2018 Tournament Format  Single Elimination with Mulligan

Long ago, in a galaxy far, far away . . .

It is a period of civil war. Rebel forces, striking from a hidden base, seek to inspire other systems to rebel against the mighty Galactic Empire. The Empire is far from helpless, and has deployed their greatest super-weapon, the Death Star, to seek out and destroy the Rebel base.

Star Wars: Rebellion captures the excitement of the original trilogy Star Wars movies. The Alliance must develop their reputation by completing top-secret missions against the Empire’s infrastructure. But they are massively out-gunned by the Empire, and must carefully protect the location of their hidden base. The Empire, buoyed by the industrial power of the galaxy, methodically searches for the Rebel base while quashing even the faintest hint of rebellion. It’s a race against time for both factions, pitting the Alliance’s ingenuity and diplomatic abilities against the propaganda and might of the Empire, with the fate of the galaxy in the balance.

At its best, Star Wars is about memorable characters, not political intrigue, and Star Wars: Rebellion is no exception. Both factions have access to a wide cast of characters to support their causes, including Luke Skywalker, Darth Vader, Mon Mothma, and Grand Moff Tarkin. These icons of the Star Wars universe will lead troops into battle both in space and on land, or will recreate key moments from the movies. And, in true Star Wars fashion, an opposing leader may appear at an unexpected moment to interfere with even the best laid plans. The result is a dynamic game where a single leader’s presence could shift momentum from one faction to another. Though the movies demonstrate one possible outcome, your game may not end the same way!,/p>

Event Format

After last year’s rousing success, Star Wars: Rebellion is back for WBC 2018! This event will be run as a Beginner class event, so if you have never played before, please stop by the Demo or be sure to read through the rulebooks prior to participating. The official Star Wars: Rebellion FAQ & Errata will be used in conjunction with the rulebooks. Should any questions arise, the GM and Assistant GMs will be available to answer them. This tournament will NOT use the Rise of the Empire expansion, released in Fall 2017, as the GM and AGMs have not had sufficient experience with it to adequately adjudicate games should any run long.

Faction selection will be determined through a bidding system:

  1. Players flip a coin to determine who will bid first.
  2. The winner selects a faction, and bids a number of Probe cards to play as this faction (NOTE: a player may bid 0 cards). For example, if Jenny bids 3 probe cards to play the Rebel Alliance, then at the beginning of the game, after setup but before the first Assignment phase, the Empire player will draw 3 probe cards. If Jenny bids 3 probe cards to play as the Empire, then she will skip the first 3 probe card draws she would have received. Thus, at the end of the first turn, she would draw 0 cards. At the end of the second turn, she would draw 1 card.
  3. The other player may either raise the bid to a higher number, or pass. Bidding continues until a player passes. The winner will play their side, and note the appropriate probe card price on the score sheet.

By default, each round of the tournament will use the “Advanced Setup” described on Page 18 of the Learn to Play rule book. Players with a copy of the game are encouraged to arrive early to begin setup. Prior to bidding, both players may agree to use the Basic setup on Page 16 of the Learn to Play guide, plus Action Cards. EXCEPTION: During the first round, immediately following the Demo, the default will be the Basic Setup with Action cards, but before bidding both players may agree to use the Advanced setup instead.

Tournament Information:

The event will be single-elimination continuous with a mulligan round. Each round will last 3 hours, 45 minutes, and players will receive a 90 minute and 45-minute warning before the end of the round. Any non-semifinal or final games that reach 3 hours and 45 minutes will be adjudicated. In the event of an adjudicated game, the GM will take into account the Rebel Base location, the Rebel influence, the Rebel mission cards in hand, and the overall board position to determine a winner.

The Mulligan round will be randomly paired from the players present. Typically, a player who has a copy of the game will be paired with one who does not. Family and team members will be separated as best as possible. The Single Elimination format will be randomly assigned, taking into account team and family member status and splitting them as best as possible. Those who win the Mulligan round will automatically advance to the second round of single-elimination.

During the single-elimination rounds, players will continue to play as their opponents win and become available. Mutually decided upon food breaks between the players are acceptable, but should last no more than 30-60 minutes and the GM must be notified so we do not slow down the tournament. Please be aware that your next round may start sooner than 4 hours after the previous round started due to the continuous format.

Odd number of participants (byes):

In Round 1 and the Mulligan round, the GM will sit out if necessary to ensure an even number of participants. In subsequent rounds an eliminator will be used in lieu of a bye, if available. The GM will play that role if already knocked out of the single elimination. Otherwise, an assistant GM will be the eliminator if available. If all those are unavailable, then a willing player who already had lost could be designated. If no eliminator is available, a bye will be awarded. Byes will be first awarded to previous tournament winners, if applicable. Afterwards, byes will be awarded randomly. No player will receive more than one bye.