Come aboard and sail to Pirate's Cove... the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who have fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from a storm, you set sail to Pirate's Cove - your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the High Seas.
Your objective: to battle for the rights to plunder and become the most famed and feared pirate the world has ever seen. To do so you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles, burying gold and treasure, and bragging about your exploits at the Tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome Pirate of the High Seas!
Email the GM for a sheet of rule clarifications and card sequence of play. Four heats advance 25 winners or alternates to 5-game semifinal. Tiebreakers to determine advancement will be standard WBC HMW rules as follows:
ADVANCEMENT TIEBREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance without winning a heat. Players can enter one or more Heats without limit. All events for most multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a 5-player game, 16 players for a 4-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.
Heats: Most Wins (HMW) - Standard tiebreakers used to trim the field or identify alternates to complete the field, as listed below in the following order:
- 1. Most Wins (e.g., total in all heats entered)
- 2. Win in first Heat entered
- 3. Win in second Heat entered
- 4. Win in third Heat entered
- 5. GM specific tie-breaker: Most 2nds, 3rds, etc.
- 6. GM specific tie-breaker: Higher number of players sunk
- 7. High dice roll.
Additional Prizes: Finalists will receive a pirate-themed plush animal. Individual game winners will receive smaller pirate-themed prizes (coins, tumblers, stickers, etc.).