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Medici (MED) Links Email GM Last updated May 24, 2018
Class C: Coached Event Inexperienced players welcome. The game will be taught to anyone present at the scheduled starting time. GMs may also schedule a demonstration for the Event. Coached events generally require more time and effort to run and can be upsetting to more experienced players impatient with delays. Announce at the outset, that all players are expected to abide by the C rating and help newcomers.
Schedule GM: Jeff Cornett (6th Year)
Round Day Start Time Duration Location
Demo 1 FSa 19 1 Exhibit Annex 3
Heat 1/3 FSa 20 1 Seasons
Heat 2/3 FSu 20 1 Seasons
Heat 3/3 We 9 1 Seasons
Semifinal We 20 1 Seasons
Final We 21 1 Laurel
2018 Tournament Format  HMWG

Simple, easy to learn, fast play (60 minutes), but puzzling to play! Do you go for high hand, or the top of a pyramid? The more you play this game, the less you understand its strategy. That is because the secret to winning is to do the opposite of what everyone else is doing!

Come early, and have someone teach you to play. Then completely ignore any strategy advice you are given! The Mad Mike strategy works surprisingly often.

Ideally, all games will be 5-player games.

The GM-specific tiebreaker will be the margin of victory between the winner and runner-up in a game. If still tied, high die roll advances.

Version Differences: More recent versions of the game have a couple differences from the German version. The following rules will be used:
1. Players begin with 30 florins regardless of the number of players.
2. The 5-florin bonus spot is not paid.
3. The payment for high hand is as follows.

  • 4-players: (30, 20, 10, 0)
  • 5-players: (30, 20, 10, 5, 0)
  • 6-players: (30, 20, 10, 10, 5, 0)

We once had four finalists argue over who gets to play red. If players cannot agree over choice of colors, the youngest player chooses first. However, any player who brings their own custom-painted playing pieces can always use those colors. (Purple with pink polka dots is reserved for the GM.)