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El Grande (ELG) Links Email GM   Last updated May 23, 2018.
Class B: Beginning Players Welcome You may play if you have read the rules, played previously, or participated in a scheduled demo. Be on time for the scheduled demonstration. The GM will remain for only 15 minutes if no one is present.
Schedule  GM: Rob Flowers (16th Year)
Round Day Start Time Duration Location
Demo 1 FSu 12 1 Exhibit Annex Table 5
Heat 1/3 FSu 13 2 Grand Ballroom
Heat 2/3 Mo 12 2 Alpine
Heat 3/3 Tu 18 2 Grand Ballroom
Semifinal We 15 2 Grand Ballroom
Final We 17 2 Laurel
2018 Tournament Format HMWG

The German Invasion of Spain ... Euro style

El Grande is a multiplayer game of territorial control. The map depicts Spain, divided into nine provinces into which players place their forces. While there is no combat, players select option cards which can rearrange the forces on the board or make parts of the board off-limits.

Players bid for the order of choosing these option cards, but the higher bids carry the penalty of giving fewer troops. Thus, the game is a balance between resource acquisition and use; players must know when to 'lay low' in order to restore their forces. It is equally important to give other players good reason to do things which help your cause while they optimize their own scoring.

The tournament will have three Heats. Up to 25 players will advance to the semi-finals; be sure to check the event Kiosk for your status following each Heat. Winners of semi-final games will compete in a five-player final game.

All games will be limited to two hours, including Semi-final and Final Rounds.

This is a B level event. If you have not played the game before, be sure and attend a teaching session before you sign up to play.

Tournament Format

1) No expansions – this tournament uses the base game only.

2) Game Size

  • Default game size will be 5 players, with 4 player games as necessary.
  • 3) Table Assignments

  • Players who have set up their own games will play at their table
  • To save time, all other players will be randomly assigned to tables; however, please alert the GM if team members or acquaintances are assigned to the same table. The GM will switch players as necessary between games.
  • 4) Seating Order and Start Player

  • Players will be assigned an order around the table when handing out table assignments. First player is then randomly determined.
  • 5) Game Length:

  • Rounds for ALL games will be 2 hours.
  • If the game is starting to run long, the GM will remind the players of the time limit. If the game will obviously not finish in 2 hours, the GM may halt and adjudicate the game as he sees fit. (Do NOT make me do this. No one will like it.) In addition, the GM will ask all players to fill out a ballot identifying the slowest player. Should one player be chosen unanimously by the opponents, he/she will be considered to have finished last.
  • 6) Score Sheet:

  • At the completion of your game, please fill out the top part of the table score sheet in its entirety. All information is important for determination of tiebreakers and advancement.
  • The bottom part of the score sheet is only needed if players are tied in score:
    o Most cabs in court
    o Most cabs in provinces
    o Highest unused power cards (compare each – thus a 13, 12, 7, 6, 5 beats a 13, 12, 4, 3, 1). o Random
  • 7) Advancement:

  • The semi-final will be seat 25, 20, or 16 players, enough to advance all winners, and alternates will be used as needed to fill the remaining seats.
  • This is a “Heat, Most Wins” (HMW) event. Ranking (tie-breakers) for the alternate list (or if more than 25 winners) will be as follows:
    o Most Wins
    o Sorting factor that includes 100 points for each win, 20 points for second, 5 points for third (in 5 player games only), plus a percentage of your highest opponent’s score.
    o You must have at least 10 points to qualify as an alternate (this means either a 2nd place finish or two 3rd place finishes in non-4p games)
    o Random
  • The GM will post a list on the Kiosk as soon as possible after each heat to show the top player rankings. Be sure to check the Kiosk if you are interested in advancing. No-shows in semi-finals and finals will be filled with the players next in order.
  • NOTE: only the alternates listed on the posted list will be permitted to fill in for no shows at the semi-finals. I generally put all players with at least one second place finish on the list, and sometimes players with two third place finishes.
  • 8) Unsportsmanlike Behavior

  • We are here to run a good, fun, and competitive tournament. If you witness anything that may constitute unsportsmanlike behavior (which may include verbal abuse, cheating, and even excessively slow play), please alert the GM immediately. Outcomes may involve as little as a warning up to ejection from the game and a ban from future tournaments.
  • 9) Tie-breakers for sixth place finish (out of the five second place finishes in semi-finals):

  • Smallest (point) gap behind first place
  • Best record according to advancement criteria in 7) above
  • Rule Clarifications:

    1) The Default Ruleset will be the Decennial Edition, with exceptions as listed below.

    2) The correct total number of Caballeros for each color is 31, which includes the cube used for scoring. At the beginning of the game, you should have 2 on the board (plus your Grande), 7 in the court, 21 in your provinces, and 1 on the scoring track. (NOTE: The Decennial Edition has extra pieces for the expansions)

    3) The number of Caballeros in players’ provinces is not open knowledge. Players are permitted to cover or otherwise conceal their province pieces (usually, putting them in a pile is sufficient). Number of pieces in court is open knowledge.

    4) Veto cards: No “partial vetos” will be permitted. A Veto, when executed, cancels the entire special action it is applied to. LIMITED negotiation is allowed between the veto card holder and the current player, provided it is brief and does not hold up the game.

    5) Cards in the 2 stack: all cards in the 2 stack that remove pieces from the courts or the board affect your fellow players ONLY, and do not affect the player who executes the special action.

    6) If, when required to remove Caballeros from a region by means of the “secret” disk, the player chooses the King’s region (or a region with none of the player’s pieces), then another region must be selected. The targeted player must remove the required number of Caballeros from a legal region which has the fewest of his own Caballeros.

    If there is a tie between two or more legal regions for fewest Caballeros, the player who is executing the action card may pick between the tied regions. This could occur during the 2 stack action cards for removing 2 or all pieces from a region. The same applies if 2 caballeros were required to be removed, and the affected player chose a province with only 1 caballero when another province with 2 or more was available.