Through the Ages is one of the most highly ranked and respected civ-building games of all time, and this tournament is one of the most prestigious events of WBC.
Toournament Rules:
AGE will be run as a tournament with two heats. For the heats, the default will be 3-player games where possible.
If there are at least 13 winners for the semifinals then the Top 16 players will advance to four 4-player games (whose winners then crew a 4-player final). If less than 16 winners appear for the semifinals (or if total tournament attendance drops dramatically) then the GM will adjust the semifinal format so that 50% or less of the field advances and so that only as many non-winners advance as are necessary to complete even tables of 3- or 4-players.
Rules for Advancement:
Tiebreakers for advancement to the semifinals are as follows:
- Most Wins
- Second best heat placement
- Percentage of the winning score in best non-win game
- Win in first Heat entered
- Margin of victory in wins
- Brought a copy of the game
- Coin flip
(Last year all heat winners advanced to the semis, and with one fewer heat now I suspect it still will be, but there is no guarantee.)
New Edition:
All games will use the new edition of the game, published in late 2015 as "Through The Ages: A New Story of Civilization".
Miscellaneous Clarifications:
If the score is tied at the end of a heat, both players get credit for the higher position finish. If this happens in the semis or final then it is not possible to share the victory so the player who went later in the initial Turn Order wins the tiebreaker and gets credited with the higher finish.
If you are randomly paired against the same person in two different heats, you may request a new table.
In the semifinals, double heat winners will be seeded as evenly as possible among the tables.
Note that the AGE honorable withdrawal rule trumps the normal WBC prohibition against leaving a multi-player game before it ends (though keep in mind that the new version does not allow for honorable withdrawals during Age IV).
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