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Titan (TTN)

BEGINNERS WELCOME:
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Tuesday 20 @ Exhibit Annex Table 6

Heat 1: Tuesday @ 21 - Ski Lodge First Tracks Center
Heat 2-5: Wednesday @ 9, 13, 17, 21 - Ski Lodge First Tracks Center
Heat 6-9: Thursday @ 9, 13, 17, 21 - Ski Lodge First Tracks Center
Semifinal: Friday @ 9 - Ski Lodge First Tracks Center
Final: Saturday @ 9 - Ski Lodge First Tracks Center

 

Bruno Wolff: GM (22nd Year)

Best GM 1999 & 3 Top-Six GM  Nominations


Email GM

 

 

 

Links:

BGG Link AREA consimworld Laurels

 

   

The multiplayer Titan event is designed to allow both casual and serious players to participate. The preliminary games are played Tuesday through Thursday with games starting at 21 Tuesday and 9, 13, 17 and 21 on Wednesday and Thursday. This remnant of the original 1991 format has been grandfathered into WBC and remains the only event allowed to have more than four scheduled heats so take advantage of it while it lasts. On Friday at 9 the top 16 players in the preliminary rounds will play semifinal games and on Saturday at 9 the four semifinal winners will play the Final.

Games will be 3- to 5-player. You may play in as many preliminary games as you want, but only the first six will count towards ranking for advancement. The top 16 players advance to the semis.

Players may play in more than six games, but as an eliminator only. The ranking for advancement to the semifinals is as follows: The qualifying tie breakers, in order, are firsts, seconds, thirds, fourths, titan kills, opponents' firsts, opponents' seconds, opponents' thirds, opponents' fourths, opponents' titan kills, lowest game number of the last game started, lowest tower number of the last game started. However, finishing last in a 3- or 4-player game will NOT credit you with a third or fourth, respectively. This system makes ties an impossibility.
I have a web page describing things in more detail at: http://wolff.to/titan/bpa.html


 
 
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