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Concordia (CNC)
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Wednesday @ 11 - Exhibit Annex Table 2

Heat 1: Wednesday @ 13 - Laurel
Heat 2: Friday @ 20 - Seasons 2
Heat 3: Saturday @ 11 - Laurel
Semifinal/Final: Saturday @ 13 - Laurel


Craig Reese : GM (2nd Year)






BGG LinkLaurels



Concordia is a Rio Grande Game from designer Mac Gerdts. Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them. Colonists are sent from Rome to settle cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:

* They allow a player to choose actions during the game.
* They are worth victory points (VPs) at the end.

Concordia is a strategy game which requires advance planning and consideration of opposing moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold or a player has built in 15 cities, the game ends. The player with the most VPs wins.

Heats will strive for 4-player tables with the possibility of some 3- or 5-player tables depending on the number of entrants in each heat.

The semifinal will consist of four 4-player tables. Alternates will be used only if necessary to fill the field to 16, 12, 8 or 4. If sufficient alternates are not available to fill to the next multiple of four within 15 minutes, the lowest ranked qualifiers will be eliminated until the field is reduced to the appropriate multiple of four.

If this results in 12 players, there will be three 4-player semifinal games with the best runner-up (by % of the winner's score) advancing as well. If this results in eight players, there will be two 4-player semifinal games with both runners-up advancing as well. If this results in four players, there will be no semifinal and the event will immediately move to the Final.

Heats: Most Wins with GM-specified Tie-Breakers (HMWG)

Player ranking:
I will be using Andy Latto's excellent Google Docs spreadsheet in order to calculate scoring per the following formulae:
1st: 1000 points plus (your score/second place score)
2nd: 100 points plus 10 * (your score/winner's score)
3rd: 10 points plus 10 * (your score/winner's score)

Additional prizes (based on 4+ player games):
* Mercator Maximus - the player who achieved the highest score.
* Mercator Optimus - the player who had the best 1st over 2nd place score ratio.

Additional Prizes: I will be providing plaques for the Mercator Maximus and the
Mercator Optimus winners.

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