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Circus Maximus (CMS)
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Wednesday @ 9 - Exhibit Annex Table 1

Heat 1: Monday @ 13 - Festival
Heat 2: Tuesday @ 18 - Festival
Heat 3: Wednesday @ 19 - Festival
Heat 4: Friday @ 9 - Festival
Semifinal: Saturday @ 10 - Festival
Final: Saturday @ 19 - Festival



John Jacoby : GM (17th Year)

2002 GM of the Year






BGG Link AREALaurels



The Circus comes to the Seven Springs Colosseum in a big way with four races leading to a semifinal and final gauntlet.

Lash your way to victory in classic Ben Hur style or body surf across the finish line. Works either way. Take your choice. This is horse racing with an attitude from the days when men were men and horses were nervous dog food candidates. Let your opponent kiss the wall, lash his horses and introduce him to your sharp stainless steel hubcaps.
Four Heats, a semi and a Final will be run using traditional Circus Maximus rules.

NOTE: The addition of two heats and a semifinal is intended both to increase advancement opportunities while cutting finalists to a manageable number and thereby avoid marathon contests such as the 2013 Final. There will be 15mm miniature horses and chariots for up to seven large tracks. The Heats will consist of up to seven races each, with nine drivers per table and only the winners advancing. Should more players attend any Heat than can be accommodated on seven boards, preference will be given to those who have not yet played in a Heat.

A copy of the most commonly asked questions and rulings is available at every heat to any participant.

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