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1989 Dawn of Freedom (989)
You may play if you have read the rules, played previously, or participated in a scheduled demonstration. The GM will be available for one hour in Exhibit Annex to teach the game. Be on time. The GM will remain for only 15 minutes if no one is present.

Demonstration: Tuesday @ 18 - Exhibit Annex Table 1
Round 1/5: Wednesday @ 9 - Ski Lodge Fast Tracks Center



Henry Richardson: GM (3rd Year)

GM Email:




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This is a game about the breakup of the Communist stranglehold on Eastern Europe. Using a system similar to GMTs Twilight Struggle, two players vie for political control of each of six countries. As the Communist, you will work to maintain the status quo and keep the Party in power. If you are the Democrat, you will use students and intellectuals to gain support among farmers and workers to increase dissatisfaction with the current regimes.

The longer the Communist can retain power, the better chance he has to win the game. Instead of the scoring cards used in Twilight Struggle, 1989 uses Power Struggles to award control to the Democrat or to the Communist. Power Struggles use a separate deck of cards, similar to the battle decks of Hannibal: Rome vs. Carthage or We The People. If the Communist wins the power struggle, he scores Victory Points and retains control until the next time that country's scoring card is played. If the Democrat wins, he scores the Victory Points and the Communist will never be able to regain control in that country.

1989 will be played in four Swiss rounds of three hours each. In the unlikely event two unbeaten players remain, a fifth round will be played to determine the winner. After the first round, players will be matched by win-loss records to the maximum extent possible. The GM will play only as an Eliminator, and only if we have an odd number of players for a round. No byes will be offered.

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