Spiel das Jahre 1995 ...
In her first WBC, Natasha Metzger
becomes a finalist. No wonder David has so many championships.
Betsy Rau and Eve Secunda settle on
that mysterious island of Catan with the crime problem.
Matt Beach and Donna Balkan.
Can she get two in one year?
Jake must run the Circus on
Crazy Eights ...
This year we used the standard setup and consequently only
a handful of games were called due to time. Most of those were
games that started late and to help offset that I gave them an
extra round at the 5 minute mark. Only one of the games did not
score 10 points for a winner. This standard format will be used
again in 2013 and for those that liked the faster pace game I
ask you give it a try next year, especially since I will have
a prize for all winners of any game next year.
The tournament format provides three qualifying rounds that
advance 16 for a single elimination playoff. All games were consecutive
and it makes for a full day for players and the GM. Players achieved
tournament points based on finishing position and bonus points
based on the strength of victories. Seating was random and players
earned 5 points for 1st, 3 for 2nd, 2 for 3rd and 1 for 4th.
Once the first three rounds were completed, the top 16 players
then entered into a playoff round, based on performance in the
first three rounds.
first three rounds generated the following statistics. The games
averaged 77 minutes, with the fastest game clocking in at 40
minutes and the longest at 120 minutes. A total of 63 games were
played: 24 in Round 1, 22 in Round 2 and 17 in Round 3. Only
one 3-player game was played, and it happened that the last place
player in that game won the tournament. We had two triple winners
advance to the semifinal, but no further. The magic number for
advancement was 10 tournament points -- two wins, or a win, a
2nd and a 3rd place. Two qualifiers, Ben Scholl and Jon Senn,
gave up their seat to play in another event, which allowed two
lucky alternates to advance -- a first since I have been running
the event. One of the finalists did not play in Round 1, yet
won her next three games to advance to the Final. So, late entry
does not eliminate you. In Settlers, anything is possible.
The 16 qualifiers for Round 4 were: Chad Martin, Dana Champion,
Kolbe DiGuilo and Chester Lanham at Table 1; Matt Reese, Natasha
Metzger, John Rinko and Rich Miller at Table 2; Forrest Speck,
Jeremy Osteen, Carolyn Strock and Erica Kirchner at table 3;
and Steve Dickson, Kevin Youells, Tammy Wyatt-Johnson and Virginia
Colin at Table 4. The semifinals lasted about 75 minutes and
advanced Virgina Colin, Jeremy Osteen, Kolbe DiGuilo and Natasha
Metzger to the Final. Chad Martin and Matt Reese, the two triple
winners, both were runners-up in their respective games and were
awarded fifth and sixth place. Ty Hansen gave a free copy of
the Catan Scenarios: Oil Springs expansion that he designed (along
with Erik Assadourian) to all 16 participants.
Colin and Osteen were ranked players with 24 laurels each
in former tournaments. Metzger and DiGuillo were unranked. Metzger
was first, followed by Colin, Osteen and DiGuillo. The initial
placement was crucial: the Osteen 6s were on a field (wheat)
and forest (wood) while the 8s were on a clay (brick) and forest
(Wood); one note was the 6-wheat was next to a 2:1 wheat port
while the 8 was next to a 2:1 brick port. This would be a key
to the end-game. Key locations: Metzger took the 6/9/2 location
on the 6-wheat and next to the wheat port, Metzger took the 8/10/3
by the 8-wood location & by a 3:1 port, DiGuillo took the
8/4/10 by the 8-brick, 4-brick and the brick port and finally
Osteen took two locations in the middle that had neither a 6
nor an 8. With the initial placements decided, the 6-wood location
was bordered by DiGuillo, Colin and Metzger (aka the robber magnet).
This gave DiGuillo a 6-wood and an 8-brick and Metzger a 6-wood
and a 6-wheat. Of the five commodities, ORE was the hardest hit
with a 2, a 3 and a 10-roll needed. Thus cities and development
cards would be sparse.
EARLY GAME (Rounds 1-6): Each player started off by trading
for a second road and eventually a third settlement; Colin and
Metzger went for the 3:1 port, Osteen went to the 2:1 sheep port
while DiGuillo headed for the 2:1 Brick port. This was the key
build in the game as it gave him a 4 and an 8 for brick. Jeremy
was then deemed the brick-master. Building was slow after the
first settlements were completed, but Metzger was building the
coastal road and had four roads and three settlements. Soon the
longest road would go along the outside. Both Osteen and DiGuillo
were cut into two parts but could link through the middle of
the map as it was not built yet. The robber appeared in the first
6 of 7 rounds, slowing down production. Score: Metzger: 6, Colin:
4, DiGuillo: 4, Osteen:4. Army count: none.
MIDGAME (Rounds 7-13): Metzger completed her longest road
bonus on Round 9; after that was done, players seemed to back
off trading with her for building materials. On the same round,
Jeremy benefited from a triple 8-roll and cashed in his massive
bricks for ore, building the first city on the 4/8/10 spot. Rounds
10-12 saw the first development cards being purchased and a few
soldiers were used to push the robber off the 8-6-8 locations.
DiGuillo got a double 8 in Round 12 that allowed him to build
a second city. Colin played a year of plenty and on Turn 13 did
a monopoly on BRICK, giving her a road path that was one connection
short of taking the longest road from Metzger. Score: Metzger:
7, Colin: 4, DiGuillo: 6, Osteen: 6. Army count: DiGuillo: 1,
End game (Rounds 14-16): Metzger still maintained the longest
road but only by one length. Colin needed a critical link to
take it from her, but never built it. Metzger, tarred by the
lead, found her trading partners exhausted. Osteen and Metzger
tried to work out a deal: a favor for a commodity, but because
of the trading rules (card for a card), it was not allowed. By
then, DiGuillo played his second soldier and moved the robber
off of the 8-brick, which now had a DiGuillo city and two settlements
with the 2:1 port -- essentially giving him four bricks on any
8 roll. Round 16 rolled two 8s and on Jeremy's turn he rolled
a 5, turned in his eight bricks for a city and played his last
soldier, giving him the largest army and the win with ten points!
FINAL GAME STATS: Rolls: one 3, five 4s, seven 5s,
nine 6s, twelve 7s, eleven 8s, seven 9s, four 10s, two 11s, and
four 12s. SCORE: Jeremy: 10, Natasha: 7, Kolbe: 6 and Virginia:
I need another Assistant GM. Contact me if you are interested
at firstname.lastname@example.org. Lastly, Mayfair Games was kind enough
to send me a ton of items to give out, but they arrived a week
too late for the tournament. However, I will bring them with
me for winners of any game in the 2013 Settlers even, so come
back next year to trade sheep for wood as I will have some loot
to hand out to winners!
Joseph Mais and his GM crew oversee
Joe presents the finalists with their