galaxy trucker   

Updated Nov. 23, 2012

2012 WBC Report  

 2013 Status: pending December 2012 Membership Trial Vote

David Finberg, MA

2012 Champion

Event History
2012    David Finberg     44

 Laurels

 Rank  Name              From  Last  Total
   1.  David Finberg      MA    12     20
   2.  Nick Henning       DC    12     12
   3.  Karl Henning       DC    12      8
   4.  Nick Ferris        MD    12      6
   5.  Antero Kuusi       fn    12      4
   6.  Laura Dewalt       MD    12      2

2012 Laurelists                                               

Nick Henning, DC
2nd

Karl Henning, DC
3rd

Nick Ferris, MD
4th

Antero Kuusi, fn
5th

Laura DeWalt, MD
6th


Laura DeWalt shifts gears from Dominion and tries her hand at space py-rating in the WBC debut of Galaxy Trucker.

Nicholas Henning finds himself in the unusual circumstance of being sandwiched between Finns Daniel Rauma and Antero Kuusi.

Driving the Beeg Rigs ...

The Galaxy Trucker debut went off with a bang at WBC 2012. Of course, as any player expects, that bang was the players' ships exploding. We split the heats into a choice of base game or expansion, and that seemed to go well. Newer players and learners were able to keep the chaos in check with the simpler version, and the more experienced truckers took to the challenge of the expansion. We initially went with two Rough Roads cards for each round. That did lead to some interesting heat games, but there was a fair amount of carnage. While the players enjoyed it (or at least claimed they did), we backed off to one Rough Road card per round, and four Evil Machinations cards per player (using one per round). That seemed to provide a better balance of chaos and control.

We had 12 unique heat winners, which boded well for 4x3 semifinals. Unfortunately, the GM misrecorded one heat that caused some confusion as we got the semis under way. Things were straightened out eventually, with all attending heat winners getting a seat. We could aim for 4x4 semis next year, but we would need to be clear on later tiebreakers for advancement since there would have been many people on the line with a 2/3 finish. I think winners advancing worked pretty well, though if an additional heat is added we might move beyond 16 winners. Still, with the expansion 25 would be fine.

The Final was fairly explosive, in a ship falling apart kind of way. The first Rough Road was "made to order", where players start with a stack of personal tiles, but must pay for tiles not used. Nick Ferris assembled a fantastic ship and soared into an early lead, but was only able to create that ship by not using many of his starting tiles, which retarded his score. Everyone came out of the first round with a loan.

Round 2 saw "Explosive Goods" for an event, which never went off. This was because players were careful about picking up goods. Dave had his ship come partially apart, and then was forced to give up when a slaver appeared, leaving him with a second loan and a score of -16. Karl Henning worked himself out of his deep first round hole back to a -2, while his brother, Nick, took the lead with a score of 6.

The last round drew "Remorseless Fate," making all disasters even worse. An early asteroid combined with a stardust dropped Nick Henning's ship down a few cannons, a critical problem with some large foes looming. Dave Finberg lost almost all of his crew to grab an $11 abandoned ship (including his aliens), but still had a ship bristling with guns. A string of foes that Nick Henning now was no longer able to beat put cash in Dave's pocket, while forcing Nick's ship to take damage (making it harder to beat even weaker foes). Dave sneaked across the line in second, with almost no goods but a stack of collected enemies and little damage added up to a whopping 23 dollars after loans, just enough to squeak by Nick at 20.

The removed 25 tiles for a 4-player game happened to get three of the shields, making the competition for them particularly fierce. Especially with shield boosters, grabbing a shield early looked to be a strong play. Still, Dave's last ship didn't have any shields; the best defense is often a good offense.

I'd appreciate feedback on the exact balance of expansion goodies for the advanced rounds. It is also possible the second expansion will be available next year, which could add even more chaos. In the Final, the difference between biggest gain and smallest gain was (12, 16, 36) across the three rounds. So the last round was worth more than the others combined. Perhaps using 1A ships in the first round would increase the differential between best and worst, or perhaps it would just lead to all ships getting destroyed with similar scores? It seems silly to play a third of the game for almost no effect on who wins. Feel free to contact me with more ideas and suggestions or comments on the hat.

Kevin Lewis and Nick Ferris try the aerial viewpoint. Nope, it doesn't look any better from up here, either.

These guys are obviously in the mood for the Final of intergalactic garbage collecting.

 GM      Dave Finberg  [1st Year]   407 Chestnut St., Wilmington, MA 01887
    david@finberg.org   978-253-4408

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