Even More Power ...
No fair ... Static electricity doesn't
The finalists assemble to generate
We had 129 Unique players this year - 77 played in only one
heat, 41 played in two heats, and 11 played in all three!
Heat 1 drew 78 players playing 16 games with a map choice
between Germany and France. 12 were played on the Germany board
and four on France. 14 of these were 5-player games and two were,
by necessity, 4-player contests.
Heat 2 drew 75 players playing 15 games with a map choice
of USA or Central Europe. Ten games were played on the USA board
and five on Central Europe. All were 5-player games.
Heat 3 drew 39 players for eight games with a map choice between
Italy and Benelux. Both maps were chosen four times. Seven of
these games were 5-player and one was 4-player.
Player Comments (written on the event form for that game):
"Paid 131 for plant 38 since it was unsure if another
7 power plant would appear. The 36 (7 power plant) did show next
and Michael got it for $53."
* The person who paid 131 for the 38 ended up getting third instead
of second due to spending that much by $38; but if he had
not gotten a 7 power plant would have 3rd place locked up.
The person that received the 36 plant ended up in fourth and
would have remained fourth even with a 6 power plant.
"We all hit a big wall at Turn 3, but Erica was forced
to push to step 2. With Fred, Erica, and Thomas in the South;
we were able to spread out and it was a race to the finish."
* These three that were in the South ended up 1/2/3 so sounds
like the other two crammed each other up.
"Most frustrating game ever!!! Crappy power plant drops.
Phase 2 & 3 came out at same time so that affected resources
and game was immediately over. Everyone (except Brad for the
most part) got boxed in early."
* Phase 2 & 3 coming out at same time and a "crappy"
market sounds like a lot of stalling. 1st / 2nd powered
16 and 15 as it was.
"The 11, 12, 14 came out in Round 1. Matt powered the
7 to win on the final turn."
* Matt started with the 9 plant but ended the game with the
7 plant and won with only 12 powered.
"Fast game: 1 hour 5 minutes". Mid game blocked
with 2/3 powering plants. Rod blocked entrance to the SW at beginning
of game. (NW was the region out of play on the USA map). Even
spread on expansion at beginning."
* The least amount of money at game end other than the first
place player was $140 and most was $186, and one player bought
only two plants the entire game!! People were definitely in a
"stall mindset" and not looking for new plants / ways
to increase their position.
"Only three power plants were fought over."
* Sounds like a very friendly game; maybe too friendly.
"We ended the game the same phase we triggered
* 1st through 3rd all had 15 cities powered; this
game was also played on Benelux which is a fast board.
"JC got plant 20 for 31 and next round she got the 25
plant at cost couldn't build for two turns though. 32 plant went
for 88 to Rod."
* JC hurt herself badly doing this (ended up last)
"Brown built to stage 2 with yellow building seven cities
on the same turn. Everyone passing on auctions occurred once
in stage 1 and back to back turns in stage 2. Someone bought
the 20 plant for $105. The next plant bought was the 21 for 21."
* The person that paid 105 for the 20 came in third; and was
97 short of first place - the top three all powered 15.
"Raphael overbid by $1 for the 25 and was stuck at two
cities while others at four. Coal market sold out in phase 1.
Several turns of stagnation; during which Doug ended up powering
four cities for two rounds. Raphael broke out by building five
cities bringing him to 11 but then could not get any coal. Phase
3 hit simultaneously as phase 2 so coal was never replenished
at stage 2 rates. Bidding went high with the 38 going for $115."
* The 38 for 115 was bought by Richard and he won the game.
It sounds like Raphael was in a "damned if you do, damned
if you don't" situation.
Several people commented about wanting to use the alternate
plant deck. I don't know how many would have these as opposed
to how many we would need; maybe next year I will buy a bunch
of them to bring and offer them to use during the heats.
There were two instances where a table complained about a
player using pen and paper to do additions/subtractions. I was
personally at one of these tables and do not think the player
had any malicious intentions, rather most likely the reverse
in that they were trying to speed up their game. The WBC frowns
upon outside help aids, defined as: "things that are
not part of a game's original equipment are not allowed". I
am considering the possibility of bringing calculators to furnish
for people's use, one per table; though these would have to be
used to do quick math calculations and available for everyone
at that play table (i.e. not a way of someone keeping a record
of anything in the calculator's memory etc).
Jason Levine stopped by the beginning of the third heat. He
mentioned that Friedemann Friese had visited his local gaming
group not too long ago and he brought 2 Flux
Generators with him as prizes for the winner and the other
for the GM. The GM happened to win the tournament so one of these
went to the runner-up David Platnick. Thank you again for bringing
For the qualifying format this year I went with a points based
system. This worked out perfectly. It let me take the top 25
people for the semi's based on their overall points and a win
was the same no matter which heat. Yes it rewarded players who
scheduled their convention around Power Grid and
showed up to multiple heats, but they also had to place well
in those heats to make any reasonable points (first place is
worth 250% points of what second place is) Those players that
attend multiple heats are the ones that usually come back for
The first scheduled heat I showed up a measly 15 minutes early
which was a big mistake. Using a computer I was not familiar
with as well as trying a new sign in process led to a lot of
unneeded confusion. I learned from my mistake and appeared a
good 30 minutes early for the next two heats; and both of those
went so smoothly with only myself doing the sign-ins that it
was a great test run of using a computer to do the sign-ins that
proved how much a time saver it is.
The first heat I was down to one co-GM as the other was off
playing other games instead of honoring their commitment to help;
the second heat the co-GM I still had wanted badly to play Twilight
Imperium which I of course relented to. Each heat I deputized
Co-GM's before each heat. Most all of the Power Grid players
we have are not only friendly but helpful people that make this
a pleasure to run.
Next year I will be looking for some Co-GM's; so if you are
interested please email me!
Totals for the Final were as follows:
The first turn saw:
|Jim Castonguay - blue
|David Platnick - red
|Keith Levy - yellow
|Ken Horan - green
|Richard Meyer - purple
1. David Platnick won the #3 plant for $4 (he put it up for
that in fact) and then bought the four free connection cities
to spend his starting $50 ($6 for two oils). This put David in
a "must upgrade" his plants situation and no possible
way to get turn position for quite a few turns; which helped
keep the market moving (as it was he ended up buying eight total
# of plants throughout the game). He managed to put this plan
into action beautifully and ended in second place overall.
2. Ken Horan managed to get the #4 plant for $5 the
first turn and immediately upgraded to the #12 plant for $12
on the second turn.
3. Jim picked up the 8 plant and Richard the 9, both
for cost. So that left Jim as fourth to build and built two just
north of the four free connection cities; forcing him into a
game of trying to be in good turn position for when things opened
Turn 2 - Keith picked up the 18 plant for $23, outbidding
Jim by 1. Richard picked up the 21 plant for $26 and Jim picked
up the #20 plant for $26 and was hating life; I so hate that
plant. It meant spending double what a lot of other people did
on resources each turn and a slow expansion progress. The 12
dropped into the market and Ken picked it up leaving the 10 plant
still in the auction market.
Turn 5 stage 2 was opened up after the build phase - with
David powering seven cities, Keith and Richard powering six,
Ken and Jim powering five and turn order going into next turn.
Turn 6's auction Jim was the only player to still have two
plants (he started with the 8 and was still using the 20 which
wasn't as bad as it could be as no one had the 25, though it
was sitting currently in the auction block). David picked up
the 25 for 25! Keith picked up the 34 for 44, Ken picked up the
33 for 34, which left Richard up to bid and Jim still in the
auction. Richard picked up the 28 for 30 leaving Jim crossing
his fingers something good would hit the market, especially with
nukes being so cheap and letting that plant go for 30; the 30
dropped in and he quickly snagged it for 30. Jim built two free
cities and a sixth up in his northern area to bring him to eight
cities and then only powered six cities with the 30 - still leaving
three coals on the 20 plant.
Turn 7 saw David buying his sixth plant, and the only one
to buy a plant that round, the #22. Everyone built to ten or
more cities this turn leaving Keith with turn order unless Jim
didn't build to10; Jim built to nine to take turn order as he
only had enough money to build to 10 as it was and didn't feel
the $7 was worth it vs. buying his coal after several other people.
Turn 8 saw David picking up the 24 plant for 24 and Richard
taking the 32 for 32, leaving Jim alone to either pick up the
35 for cost or wait till the next turn which he knew would most
likely be the last. He picked up the 35 and bought enough resources
to double power the 35 and the 30 and have a single powering
on the 20 so he could power 11 and not have to buy any resources
the last turn.
Turn 9 the bidding was sporadic. Keith had plants 31/34/15
so had 11 upgrade power and only needed a 5 power plant to tie
Jim with 16 power; yet he seemed to be determined to buy a 7
power plant. David gained the #36 plant for $54, Ken got the
$38 plant for $61, Keith the #46 plant for $47, and Richard the
#39 plant for $39. The game ended with four players building,
and powering, 16 cities.
As you can see above the difference between first and second
place was a single dollar! Yes "every dollar counts"!
You can't try to pigeonhole yourself to being the most efficient
in one area - whether that be in spending the least on your plants
or spending the least on your resources or earning the most money
or spending the least on your cities - you need a good balance.
Constructive comments are of course welcome.
Euro Quest Laurelists
Kevin Garber, VA
David Bohnenberger, PA
Randy Solberg, MD
Keith Levy, MD
Shivendra Chopra, MD