great campaigns / acw 1862 [Updated August 2000]

GC2   
    9, 12, 15 
   9   12     15   
     

   Salon C

Chris Withers, CA

2000 Champion

2nd: Ed Beach, MD

3rd: Dave Cross, VA

4th: Jim Pyle, VA

 5th: Pat Duffy, NJ

 6th: Scott Spurgeon, ONT

Event History
1991    None      -
1992    None      -
1993    Ed Beach*      22
1994    Ray Rooks*      22
1995    Bruno Passacantando*      22
1996    Paul Tisevich *      27
1997    Jeff Otto*      22
1998    Bruno Passacantando *      13
1999    Ken Lee*     18
2000    Chris Withers     19

* Stonewall Jackson's Way

GCACW AREA Ratings
 1    Joseph Bellas      6451
 2    Edward Beach      6189
 3    Chris Withers      6182
 4    Bruno Passacantando      6049
 5    Patrick Dufy      5960
 6    Kenneth Lee      5899
 7    Mark Booth      5803
 8    Scott Spurgeon      5785
 9    Forrest Speck      5783
10    Raymond Rooks      5729

Great Campaigns of the American Civil War: 1862

The year 2000 brought change to The Great Campaigns of the American Civil War (GCACW) series tournament play. Instead of trying to pack an ever expanding series of games into a five-day tournament it was decided to consolidate down to two events. Additional campaign games were added for those who love truly looonnnng games. The first tournament was titled '1862' which encompassed four games: Stonewall Jackson's Way, Here Come the Rebels, Stonewall in the Valley and On to Richmond. Nineteen players lined up for the fray.

                                                

Because the series afford a multitude of scenarios, players were afforded a choice of six scenarios from which four would count for tournament credit The scenarios were South Mountain (HCR), Jackson's March (SJW), Seven Pines (ONR), Bath (SIV), Gaines Mill (ONR) and McClellan's Opportunity (HCR).

South Mountain. This scenario simulates Lee's attempt to delay Union forces at South Mountain while Confederate forces consolidated for the battle of Antietam. It is a one turn scenario that is considered very balanced. And balanced it was. Of eight games played, four required no bid for side selection, while the other four had bids of one, two for each side. In the end though, the Union took five of the eight games.

Jackson's March. This is a classic scenario that simulates Stonewall Jackson's flank march around Pope during the Second Manassas Campaign. Scenario rules have been changed through the years to avoid the unhistorical tactic of Jackson moving further east to avoid pursuing Union infantry. Player's still favored the Rebs, bidding an average of 1.5 points for the luxury of playing them. Confederate players were right, winning a whopping seven games versus one Union victory. Instead of moving east, most Rebs moved Northwest out of the reach of Union infantry. The results were a bit disconcerting to the GM, leading him to question if this scenario should be used for tournament play in the future.

Seven Pines. Johnston's final battle of the peninsula campaign, is also one of the better short scenarios of the series. It is also well balanced, only an average bid of .12 was provided to play the Confederates. Even that may have been a little too much as the Union won five of the seven games played.

Bath. This is a little known scenario listed in "The Skirmisher" and played with the Stonewall in the Valley series. It is short, played with small units and simulates a small engagement during Stonewall's 'Ice March' in January of 1862. To be honest, the GM picked the scenario to give himself a dinner break before the evening scenarios. The eight who did play got a great game. The final tally was two victories for each side with all close matches. If you haven't given this one a try, do it!

Gaines Mill. Another scenario from "The Skirmisher", this one is the opening battle of the Seven Days campaign where Lee tries to annihilate an isolated portion of McClellen's army cut off by a swollen river. It also happens to be one of the best scenarios in the series. Bids varied widely, with two players bidding victory points for opposite sides, but in the end the Union won four of six contests.

McClellans's Opportunity. Possibly the most loved scenario in the series, this is a massive battle that puts the Rebs at Antietam creek with their backs to the Potomac. Generally considered a slight edge for the Rebs, players bid an average of 1.5 to play them. That turned out not to be enough as the Confederates won five out of six games played.

When preliminary play ended, the following players advanced to the elimination rounds: Ed Beach, Pat Duffy, Chris Withers, Bruno Passacatando, Scott Spurgeon, Dave Cross, Jim Pyle and Mike Pacheo

Quarter Finals -- Jackson's March. Revenge of the Union! After gaining only one victory in the preliminaries, the Union won three of four matches in the quarters. Ed Beach, Dave Cross Chris Withers and Jim Pyle took the honors.

Semis -- Retreat to the James. Ed Beach played the Confederates in the first semi and moved quickly to almost surround the Union forces. Dave was unable to recover and Ed got the win. Jim Pyle played the Rebs against Chris Withers in the other Semi. Chris played a tenacious defense and was aided by three failed assaults by Longsreet to get the win.

Finals -- Gaines Mill. This match pitted two of the best players of the series. Both Ed and Chris have multiple victories in previous tournaments. Chris bid two to play the Rebels and quickly regretted it. One of the rules of this scenario invokes night rules to simulate the Confederates slow start on the first day. Night came on about as soon as the rule allowed, keeping Chris from making any major attacks on the first day. However, he never gave up and was able to save Longsreet's Division until the end of day two to come up with a late win. Congrats to Chris and thanks to all that played.

 GM      Patrick Duffy  [2nd Year]   6 Ginger Court, Eatontown, NJ 07724
    PDUFF@aol.com   NA

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