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Archaeologists piece together pieces
of an Advanced Civilization
The 2000 tournament had a good mix of veterans (we've been
playing this longer than WWI & II combined, and we're aiming
to outdistance the Cold War) and welcome new faces. As usual,
the level of play improves from year to year and the intensity
of play increases correspondingly, especially in the final. Please
excuse the brevity of this report. Ben Foy, our GM
simply had too much going on at work and home to file a report
and he had all the records. Please forgive any errors I make
from memory.
The first two heats featured several
games each day with large boards. The eight-player final was
played in the traditional manner. We immediately voted Asia out
of the game and then randomly drew positions. The grognards feel
you're not a real winner unless you take what fate gives and
then beat everyone else. In order of finish, we had Eric Gundersen
as
Egypt, Doug Gallulo as Iberia, Joe Gundersen as Crete, Pete Rauch
as Africa, Shantanu Saha as Thrace, Charles Hickok as Assyria,
Ted Mullaly as Illyria and Jamie Tang as Babylon.
As always, the first order of business was to point out past
champions and warn that they were even more dangerous now. The
major drama of the game revolved around the efforts of Crete
and Illyria to drastically cramp Assyria's borders in the interest
of play balance. (I can't wait to put them on the Assyrian side
of that fronteir.) This led to very early blood letting that
saw Assyria and Illyria sink like a stone in the standings. Joe
Gundersen's excellent finish (less than 100 points out of first
place) while in the middle of this bloodbath highlights his great
skills as a player. This is the guy who likes Crete because he
can reach out and touch everyone. In the end, it was a photo
finish between Iberia and Egypt with less than 50 points separating
them as Egypt eked out the win.
Egypt looked like less of a threat and endgame perceptions
of that are critical. In a game of veterans, the single most
critical factor is building a position of potential game winning
strength that looks less strong than two or more other players.
Pete Rauch, new to the finals, summed up his game, "I just
tried to keep out of everyone's way". He did a better job
of that than several veterans and thus placed higher. Neither
life nor ACV is fair (although life usually lasts longer).
Some unlucky sap always gets far more than their fair share
of disasters. This game, Jamie Tang in Babylon, new to the finals,
was dealt this difficult hand to play. She soldiered on but the
cards kept pounding her. The cards were also unkind to Shantanu
Saha in Thrace -- not en masse as Jamie suffered, but just the
wrong combinations of disasters in the end game to hold Thrace
to fifth.
One of the great satisfactions of playing in this tournament
for so many years is watching the level and intensity of play
increase annually. Players are constantly challenged to grow
and change their comfortable style of play to win. This year's
final was the toughest I've seen since Avaloncon began. Overtime,
BPA and its predecessor has raised the standard of play
tenfold.
Charles Hickok, Asst. GM
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