world at war  

Updated Nov. 12, 2014

2014 WBC Report   

 2015 Status: pending 2015 GM commitment

Ashley Johnson, MD

2014 Champion

 

Event History
1992    Joe Brophy**     8
1993    Conrad Struckman**    20
1994    Jason Moore**    17
1995    James Sparks**    41
1996    Bruce Harper*    17
1997    Rob Carl*    26
1998    David Middleton*    27
1999    Greg Wilson*   19
2000    Herbert Gratz**   25
2002    Jon Hogen**   17
2003    Vic Hogen   20
2004    Bill Moodey    24
2005    Jason Moore    16
2006     Eric Thobaben    22
2007     Jason Moore    21
2008    Chris Goldfarb    24
2009    Kevin Milne    21
2010    Bruce Harper    25
2011    Paul Milne    32
2012    Elihu Feustal    20
2013    Randy Scheers    24
2014    Ashley Johnson    23

* = Formerly Global War

**A= Formerly Advanced Third Reich

 Laurels

Rank  Name              From  Last  Total
  1.  Jason Moore        NY    14    180
  2.  Paul Milne         MN    13    156
  3.  Randy Scheers      TX    13    126
  4.  Bruce Harper       bc    10    121
  5.  Jon Hogen          CA    11    118
  6.  Vic Hogen          CA    14    108
  7.  Kevin Milne        MN    14    102
  8.  Elihu Feustal      IN    12    102
  9.  Chris Goldfarb     OR    12     96
 10.  Greg Wilson        NJ    08     96
 11.  Bill Moodey        PA    05     96
 12.  Ashley Johnson     VA    14     84
 13.  Herbert Gratz      at    00     78
 14.  Tim Francis        MD    11     72
 15.  Eric Thobaben      MI    06     72
 16.  Don Stanley        sk    14     66
 17.  Rob Carl           MD    12     48
 18.  Kenneth Cruz       CA    13     42
 19.  Stephen Erickson   CA    11     36
 20.  Mike Crowe         VA    09     36
 21.  Eric Schuelin      GA    04     36
 22.  Brock Heathcote    AZ    00     36
 23.  Brian Conway       NY    05     30
 24.  Dave Hanson        IA    13     24
 25.  Jim Sparks         MD    07     24
 26.  Alvaro Martin      es    04     24
 27.  Ryan Scoville      NY    00     24
 28.  Conrad Struckman   NH    99     24
 29.  Jerry Smolens      PA    11     18
 30.  Tor Abrahamsen     bc    06     18
 31.  Charles Kruger     MA    00     18
 32.  Jeff Mathis        FL    14     12
 33.  Tim Schroeder      TX    06     12
 34.  Ernest Copley      ME    04     12
 35.  Ernie Faust        CT    99     12
 36.  Mike Mitchell      GA    00     12
 37.  Randall MacInnis   GA    00      9
 38.  Thomas Stanley     sk    12      6
 39.  Peter Brckwood     on    13      6
 40.  Graham Keys        WA    03      6
 41.  Boyd Piper         BC    02      6
 42.  Mike Stone         OR    99      6
 43.  Don Moody          MN    02      4
 44.  Joe Brophy         MN    02      3
 45.  Keven Leith        VA    02      2

2014 Laurelists
Repeating Laurelists:

Kevin Milne, MN
2nd

Jason Moore, NY
3rd

Vic Hogen, CA
4th

Don Stanley, Sk
5th

Jeff Mathis, FL
6th

Past Winners

Joe Brophy, NY
1992

Jason Moore, NY
1994, 2005, 2007

James Sparks, MD
1995

Bruce Harper, BC
1996, 2010

Rob Carl, MD
1997

David Middleton, MD
1998

Gregory Wilson, NY
1999

Herbert Gratz, at
2000

Jon Hogen, CA
2002

Vic S. Hogen, CA
2003

Bill Moodey, PA
2004

Eric Thobnaben, WI
2006

Chris Goldfarb, OR
2008

Kevin Milne, MN
2009

Paul Milne, MN
2011

Elihu Feustal, IN
2012

Randy Scheers, TX
2013

Ashley Johnson, MD
2014
   

Chris Collins and Ashley Johnson on their way to victory with Ashley voted top prize.

Designer Bruce Harper's never ending WWII design odyssey continues.

The 23-Year Playtest Continues ...

World War II Evolution Never Ending ...

Six A World at War games, refighting World War II, were played this year. Three games began from starting positions arising out of Gathering Storm, the companion prequel game which begins in Spring 1935. Gathering Storm, which is scheduled for release in early 2015, allows for ahistorical research, economic, military and naval development, as well as diplomacy and aggression.

The first Gathering Storm­generated game, began in Fall 1939, the historical first turn in classic A World at War, with the important difference that the Allies had already given Danzig and the Polish Corridor to Germany prior to the outbreak of war. The Axis conceived of the startling plan of invading Turkey to set up a flanking attack on Russia in 1941. France fell in Fall 1940, and on the same turn the Axis invaded Turkey. Chaos ensued.

The British attempted to block the German conquest of eastern Turkey, and in response Germany declared war on the United States in Spring 1941 (!) in order to attack Vichy-controlled Syria and exploit into Iraq. Germany then invaded Russia as planned, and the Russian position became critical - as did the Italian, as the Axis forces in North Africa were no match for the combined Anglo-American forces.

To further confuse matters, the Axis went all in, with Japan declaring war on Russia in Summer 1942. This ensured both a Russian surrender and the early defeat of Japan. The key question was how long Russia would stay out of the war.

It turned out "not quite long enough", as Russia re-entered the war in Summer 1944, reached Poland by the end of the year, and helped defeat Germany in Fall 1945. This was a one-turn victory for the Axis in Europe, but Japan was lucky to hold on until Spring 1945, which meant a two-turn defeat for the Axis in the pacific, and an overall Allied victory by the narrowest of margins - a fitting end to an exceptionally tense and interesting game.

The second Gathering Storm-generated game ended in an Axis win, not because of any imbalances at the start of the war, but rather a misplayed Russian defense which led to the loss of Moscow in Fall 1941. Just as you might expect, this led to the unravelling of the Allied position in both theaters, with a more or less permanent Russian surrender and a complete Axis victory.

The third Gathering Storm-generated game was a European-only theater, played by less experienced players. They may have had more fun than anyone, with the game ending indecisively in 1944.

The first of the three "classic" base games featured a peace plan by the Axis, with an emphasis on slowing the Russian and American mobilizations, combined with the conquest of the Mediterranean and a strong German submarine campaign in the Atlantic. This low risk plan worked, with the Axis holding on past the historical break-even points in both theaters.

The second classic game was a very dynamic slugfest. Channeling Rommel, the Axis player smashed the Allied defenses in Egypt with a successful series of 1:1 attacks, gained control of the Turkish hexes with a timely "6" diplomatic roll, but then may have gone astray by invading Spain. This led to the postponement, then the complete abandonment, of the German attack on Russia. There followed three intense campaigns; the first in Norway, where the Allies invaded and eventually conquered Scandinavia, the second in Poland, after Russia declared war on Germany in Winter 1942 and proceeded to batter its way to Berlin, and the third in France, once the Western Allies invaded. But the Allies still had to conquer Italy, and the European theater ended in a tie.

In the Pacific, however, the Japanese played with great aplomb and succeeded in holding on to Winter 1945 for an overall one-turn Axis win.

The final classic game was a global game which was more a learning game, with Germany struggling from the start and the game ending indecisively.

Most players were already looking forward to next year's event, and with the growing number of new players, the A World at War event will likely expand from the usual 25-odd players to 30+ next year.

 GM     Randy Scheers  [1st Year]  NA 
   randy.scheers@pobox.com   713-569-3534 

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