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Perry Cocke pulls double GM duty as
his ASL finalists battle it out while he pairs the next class
for Starter Kit combat. |
A limited intelligence scenaraio advancing
the best four players from each side was featured in Round 1
to reduce the time commitment. |
Down For the Count
It
took a special format to lure 1999 Champion Steve "Gor Gor"
Pleva out of his lair. Once unleashed upon an unsuspecting world,
Gor Gor inflicted the usual destruction upon all that lay in
his path. No blame can be assigned in that direction, however,
for the state of the WBC ASL tournament. Valiant efforts
including an attempt to reintroduce it as a Pre-Con have been
made to restore it to a semblance of its former glory to no avail.
It took 18 years but ASL has finally completed its odyssey
from the flagship event of the original Avaloncon to a WBC alsoran
as it drops out of the Century for the first time - having lost
91% of its peak attendance. Somewhere ASL enthusiasts
still gather in numbers to play "the" game, but it's
definitely not at WBC.
Hoping to capitalize on the buzz engendered by last year's
limited intelligence format, we repeated the format this year,
once again featuring brand new scenarios, where players did not
know the other side's Order of Battle or sometimes even the exact
victory conditions. Once again all the players had a great time.
Once again, however, attendance dropped.
The first round saw the German players competing amongst themselves,
and the Greek players doing likewise. "Garage Hands"
featured a combined arms force on either side in an effort to
see who could maneuver (or prevent) the biggest German force
past the Greeks and through the fords and across the river. The
Germans had much better armor, but the Greeks had a bigger (albeit
inexperienced) infantry force. Players were asked to choose whether
they preferred attacking or defending and match-ups accommodated
that preference where possible. The best four Germans and the
best four Greeks advanced. Defending (and 3-time) champion J.R.
Tracy squeaked in as the third best German on the basis of captured
prisoners. Without the prisoners, J.R. would have advanced in
4th place, but then so would his opponent Rob Schoenen rather
than 4th place German Gary Trezza. Gor Gor had no problem advancing
as a German, but top German honors went to Col. William Stoppel.
No consensus emerged as to whether or not the Germans should
use the optional motorcycles.
On the Greek side, Maryland's own Jim Mehl got hot with his
81mm mortar and crushed Rob Seulowitz's Germans, but the best
Greek of the day was former Starter Kit champion Jim Munson,
moving up to the big game.
Round 2 reverted to standard single elimination, but still
with limited intelligence. An all-infantry scenario, "The
Briefest Campaign" saw first-line German infantry fighting
the elite Danish Life Guards in an attempt to secure the Danish
palace in Copenhagen. The scenario split 2-2. In no particular
order, attackers J.R. Tracy and Sumner Clarren took out defending
Danes Jim Mehl and Rich Jenulis, respectively, while Danish defenders
Gor Gor and Gary Trezza defeated respectively Germans Bill Stoppel
and Jim Munson (the two leaders from Round 1).
The semi-finals matched the French of Sumner Clarren (last
of the south of the Mason-Dixon gang) defending against J.R.
Tracy's Germans, and Gary Trezza defending against Gor-Gor in
the combined arms-piece "Valor in Defeat." The German
player had to amass casualties and exit near the road hex in
the middle of the board, and was given several options from which
to choose his OB, with various repercussions for his victory
conditions. In general, the German AFV were hard pressed to affect
the French H-39 tanks, while the popgun 37s of the French could
only be truly effective against the most lightly armored of the
German AFV. Unsurprisingly, both J.R. and Gor Gor solved the
puzzle in favor of the Germans, with Gary Trezza's tenacious
defense requiring all of the monster's attention.
To no one's amazement, the Final saw defending (and three-time)
champion J.R. Tracy matched against everyone's nemesis-Steve
"Gor Gor" Pleva. The brand new Special Edition of MMP's
Operations magazine featured an ASL Starter Kit scenario "Ripples
in the Pond" that was adapted for this tournament's limited
intelligence format. A light mix of German infantry and anti-tank
guns had to prevent a combined-arms force of American 1st-line
infantry and mixed Shermans from exiting off the east-north-east
of Starter Kit mapboard "u." Unfortunately, defender
J.R. Tracy read that as the north-east edge of the mapboard,
and consequently defended a little too far north than optimal.
And as all the ASL world knows, sub-optimal is not going
to fend off Gor Gor. J.R. tried manhandling his guns out into
the open where they could see the exit area, but they were facing
too much firepower to succeed in such a desperate move. Luckily,
it was over quickly and J.R. could head for home-another victim
of Gor Gor's insatiable appetite for victory.
Congrats to Sumner Clarren for finishing fourth in a strong
field. Thanks to J.R. Tracy for adding some class with his valiant
attempt to defend his title. Congratulations to Steve Pleva -
ever the ultimate good sportsman - for another excellently played
tournament. Thanks for gracing us with your monstrous presence.
On a sadder note, I have to ask that someone else take over
GMing the ASL tournament. We were hoping that a new format
with brand new scenarios would be a big enough draw to increase
attendance, but it appears that task requires someone with more
energy or free time than I have. You can count on my support
in 2009, just not on my direction.
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