Updated May 23, 2015

 10+ Grognard PC  9+ Grognard PC
    9+    9+     9+    9+ 
   9+    9    13

 Heritage; moves to Conestoga 1 @ 9 

Ed Menzel, CA

2014 Champion

2nd: Gregory D. Smith, FL

3rd: Bob Jamelli, PA

4th: Richard Beyma, VA

5th: John Sharp, FL

6th: Devin Dausin, VA
Event History
1992    Michael Uhrich      19
1993    Kevin McCarthy      17
1994    Allen Kaplan      18
1995    Vince Meconi      10
1996    Allen Kaplan      16
1997    Kevin McCarthy      10
1998    Kevin McCarthy      22
1999    Vince Meconi     10
2000    Vince Meconi     12
2001    Kevin McCarthy     17
2002    Vince Meconi     11
2003    Vince Meconi      8
2004    Allen Kaplan     28
2005    Jim Tracy     27
2006    Ed Menzel     33
2007    Ed Menzel     31
2008    Ed Menzel     33
2009    Ed Menzel     35
2010    Richard Beyma     35
2011    Ted Drozd     42
2012    Éd Menzel     30
2013    Richard Beyma     34
2014    Ed Menzel     29

Vince Meconi, DE
2015 GM

GM of the Year 2000

Five Top Six GM Nominations



Grognardcon Preliminaries or ...

Grognardcon is a special Pre-con consisting of an amalgam of nine of the old classic hex-style wargames under the watchful eye of GMs Bruno Sinigaglio and Bill Morse: Afrika Korps, Bitter Woods/Bulge '81, Gettysburg, Panzerblitz, Squad Leader, The Russian Campaign , Wooden Ships & Iron Men and Waterloo. All use the Free Format scheduling device which allows players to schedule preliminary games at their convenience. Play as many or as few preliminary games as you like but only your best three results in each game will determine the four finalists to advance to Single Elimination play at the end of the week. Each event will be turned over to its own GM on Monday for resolution in the normal manner - the only difference is that participation in Grognardcon gives you two additional days to qualify with preliminary games in the events of your choice. Play at Grognardcon is free to all Tribune level members and subject to an additional fee for all others.

WBC FREE FORM FORMAT. This Tournament uses a Swiss Elimination format for the preliminary rounds followed by a Single Elimination format for the four players with the best performances during the Swiss segment. Entrants may play multiple games during the Swiss segment, which begins during the PRE-CON on Saturday and which concludes during the CON on Friday. Best performances will be determined as described below in paragraph 4.

SCHEDULE. The schedule consists of three segments, GROGNARD PRE-CON Swiss, CON Swiss and CON Playoffs (semifinals and Final).
a. GROGNARD PRE-CON SWISS. The PRE-CON Swiss Segment consists of two daily heats: Saturday 1000, Sunday 0900. The PRE-CON Swiss Segment continues through Monday, 0900 hours, whereupon the CON Swiss Segment begins. Essentially, the PRE-CON Swiss Segment simply continues unabated into the CON.
b. CON SWISS. The CON Swiss Segment consists of five daily heats: Monday 0900, Tuesday 0900, Wednesday 0900, Thursday 0900 and Friday 0900. The Swiss Segment ends on Friday at 2100 hours, at which time the four players with the best performances during the Swiss Segments will advance into the Playoffs.
c. CON Playoffs. All games played during the Swiss Segment, which includes the PRE-CON Swiss and the CON Swiss, will be used to determine the four best players. The two-round playoffs begin Saturday, with the semifinals at 0900 hours.

The Gettysburg '88 format will again this year fall under the "Flexible Free Form" appellation. It's actually a Swiss Elimination event, with the Swiss rounds being played, in addition to the precon, on Monday, Tuesday, Wednesday, Thursday, and Friday whenever entrants can arrange games. The top four Swiss finishers will play semifinal and Final rounds on Saturday.

Swiss round preliminary games can be arranged in one of three ways:
1) play at any time during the Grognardcon pre-con, Saturday through Sunday and/or
2) during the WBC proper, report to the GM kiosk at 9 AM Monday through Friday, to be matched against an opponent who does the same (the game could be played at that time or a mutually agreeable time later that day), or
3) arrange your own opponent and game time.
The default scenario will be 6F, Scenario 5, the three-day Battle of Gettysburg, using all optional rules except 10D, Extra Union Generals. All games using this scenario must use the Revised Order of Appearance. However, players are free to use any other scenario and/or omit any optional rules as long as both players agree to the changes.

Players simultaneously reveal which side they wish to play, by using Union and Confederate counters. If opposite sides are chosen, play proceeds. If both players want the same side, they bid for the right to play that side. Players determine who has the first option via die rolls. The player winning the roll may either accept the non-preferred side or bid a Victory Point incentive to play the preferred side. Bids may begin at zero, and may be made in whole - or half-number increments. If the first player bids to play the preferred side, the second player may either accept the VP-incentive to play the non-preferred side or bid a higher VP amount for the preferred side. The option passes back and forth in this fashion until one player accepts the non-preferred side and the VP-incentive. The incentive is applied to the Victory Point score at the end of each day. After the conclusion of Friday's games, the top four Swiss round finishers will be identified and matched in two semifinal games to begin at 9 AM Saturday. The winners of the semifinals will play immediately thereafter (or another mutually agreeable time). Swiss round competitors will be ranked using each player's three best games. (Counting only a player's top three games should generally serve as an incentive to play extra games, since a competitor has something to gain but nothing to lose by taking on extra opponents.)

 GM      Vincent Meconi  [11th Year]   NA    NA

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