Civilization: The Card Game …
Ages: A Story of Civilization Civilization: The Card Game
… is a civilization-building game that plays in a much shorter
time frame than classical games of the genre. As of early 2013,
it ranked as the #2 overall game on Boardgamegeek. Play is free
to Tribune level members. All others must be registered for the
Pre-Con to participate prior to Monday when Sustaining level
members are free to join the third heat.
WBC TOURNAMENT RULES
AGE will be run as a tournament with three heats.
For the heats, the default will be 3-player games, with 2-player
games as necessary. Players will be paired at random except that
players who have played together in one heat may request to play
at separate tables in other heats. The format will be Heats Most
Wins (with GM specified tiebreakers, see below). Players are
asked to bring copies of the game to ensure that there will be
enough for all to play. Because AGE is classified as a
“B” event this year, newcomers must attend the demo
if they expect to be taught how to play.
Rules for Advancement: In 2013 there were four triple
heat-winners and eight additional double heat-winners. That left
four advancement slots for winners of single heats. Unless attendance
drops dramatically, the structure of the semifinals and Final
will continue to be four 4-player semi’s feeding a 4-player Final.
Tiebreakers for determining advancement to the semifinals are
1. Most Wins
2. Second best heat placement
3. Percentage of the winner’s score in second best game
4. Win in first Heat entered
5. Margin of victory in wins
6. Brought a copy of the game
7. Coin flip
In the semifinals, triple winners will be seeded as evenly as
possible among the tables. (If there are no triple winners then
double winners will be seeded evenly instead.)
Tiebreakers in Individual Games: Ties will be broken by player
order (e.g., start player wins ties.)
Note that AGE’s “honorable withdrawal” rule
overwrites the normal WBC prohibition against leaving a multi-player
game before it ends.