as part of Grognardcon
Grognardcon is a special
Pre-con consisting of an amalgam of the old classic hex-style
wargames under the watchful eye of GM Bruno Sinigaglio: Afrika
Korps, Anzio, Bulge '81, Gettysburg, Panzerblitz, Squad
Leader, the Russian Campaign, Waterloo, and
Wooden Ships & Iron Men. All use the Free Format scheduling
device which allows players to schedule preliminary games at
their convenience. Play as many or as few preliminary games as
you like but only your best three results in each game will determine
the four finalists to advance to Single Elimination play at the
end of the week. Each event will be turned over to its own GM
on Monday for resolution in the normal manner - the only difference
is that participation in Grognardcon gives you additional days
to qualify with prelim games in the events of your choice. Grognardcon
is free to Tribune level members and subject to an additional
fee for all others.
WOODEN SHIPS & IRON MEN
Beginners and veterans are welcome to play this classic battle
game of the age of sail. Command one or more frigates or ships
of the line. Set sail at any time during the week at the kiosk.
Visit the demo on Wednesday at 2 pm. Game Master Tim Hitchings
(GM) and his assistants will be happy to show you the ropes (and
guns and cutlasses, etc.). Play as many or as few games as you
like during the Swiss preliminaries. Don't forget the multi-player
Fleet Action on Saturday, open to all comers, even those who
haven't been playing in the tournament!*
1. WBC FREE FORM FORMAT: This Tournament uses a Swiss
format for the preliminary rounds. The best four players advance
to a Single Elimination semifinal and Final segment.
2. SCHEDULE: The schedule consists of three segments,
a. GROGNARD PRE-CONVENTION SWISS Segment: Play begins on Saturday
at 10:00 a.m. and Sunday at 9:00 a.m.. The PRE-CON Swiss Segment
continues through Monday, when the CONVENTION SWISS Segment begins.
(Essentially, the PRE-CON Swiss Segment simply continues unabated
b. CONVENTION SWISS segment runs daily, Monday through Saturday,
from 9:00 a.m., with gaming available all day, ending on Saturday
at 4:00 p.m..
c. SINGLE ELIMINATION Playoffs: Each player's best three games
during the PRE-CON Swiss and/or the CON Swiss will be used to
determine the four top players. The semifinals start at 5:00
P.M., on Saturday.
3. CHANGES FOR THIS YEAR: Formats and an update of the
Tournament Rules used at WBC since 2000 are available by email
from the GM and by free hard copy at the convention. If both
players agree, they may conduct their match using the 1981 2nd
Edition Rules. Adjustments are made to the Player Performance
Ratings (See below).
4. SWISS SEGMENT PROCEDURE (Pre-Con and Con): Players
may enter as many or few games as desired. Sign in at the kiosk.
Choose a scenario with 1, 2, or 3 ships per side. The GM or Asst.
will provide scenarios with prepared logs and match sheets for
Opponents must inform the GM or Asst. GM when they will play
their game. If players cannot agree on a start time, they will
be required to begin the game within one hour.
If an opponent does not appear at the start time listed on the
match sheet, the waiting player must alert the GM within 15 minutes
that a forfeit is imminent (The GM's cell # is 302 593 4404).
If the opponent fails to appear at 20 minutes past the start
time, the game is forfeited to the waiting player. There is no
deviation from this procedure. Therefore, if a waiting player
alerts the GM beyond the specified 15-minute alert period, there
will be no forfeit and the game will be canceled.
5. RESULTS: Match sheets for completed games should be
delivered to the GM or Asst. GM as soon as possible. Games played
on the last Saturday of the convention must be reported by 4:00
6. JUDGMENT: The GM or Asst. GM (especially if the GM
is a player) may adjudicate any game at the end of the time limit.
If one player is moving at a significantly slower pace than the
other, this will be taken into account in the adjudication.
7. PLAYER PERFORMANCE RATINGS.
a. All game results and player ratings will be posted and updated
after results are reported.
b. Performance ratings will be based upon the best three games
played by a player.
c. Games in excess of the three best will not affect a player's
d. A player must play at least three games to advance to the
single elimination segment.
e. Performance ratings for a player will be obtained as follows:
(1) A player receives 30 points for winning a match in which
each player had a 3-ship squadron.
(2) A player receives 20 points for winning a match in which
each player had a 2-ship squadron
(3) A player receives 10 points for winning a match in which
each player had one ship.
(4) In a match with two or three ships per player, the losing
player receives 10 points for each of the winner's ships he defeats
during the course of the battle.
(5) A player receives 1 point for losing any match in which he
failed to defeat an opposing ship.
(6) In the event of a draw, the points available in the match
to a winner will be split evenly between the players.
(7) The highest scoring player in each fleet of Saturday's Fleet
Action will be awarded 20 points.
(8) Bonus Points: A player earns three for each 3-ship squadron
victory tallied by an opponent that he defeats. A player earns
two points for each 2-ship squadron victory tallied by an opponent
that he defeats. A player earns one point for each 1-ship squadron
victory tallied by an opponent that he defeats. All of a defeated
opponent's games qualify for the scoring of bonus points. Exception:
re-matched opponents score no bonus points.
Bonus Point Examples: Player A defeats player B. Player B has
six victories consisting of two 3-ship fleet victories, one 2-ship
fleet victory and three 1-ship victories. Player A receives 11
bonus points for the six games won by Player B during the Swiss
segment (3,3,2,1,1,1). Note however, if Player A and B play each
other a second time, no bonus points will be awarded regardless
of who wins the rematch.
8. PERFORMANCE RATING TIEBREAKERS:
a. Head to head play is the first tiebreaker.
b. Points scored versus mutual opponents is the second tiebreaker.
c. Points scored by mutual opponents is the third tiebreaker.
d. Points scored by all defeated opponents is the fourth tiebreaker.
e. Points scored by all opponents is the fifth tiebreaker.
9. ORDER OF FINISH: At the end of the Swiss, players will
be ranked in order. The top six players will be reported for
10. SINGLE ELIMINATION ROUNDS (Playoffs): Four players
with the best performance during the Swiss segment will advance
to a Single Elimination semifinal at 7:00 p.m., Saturday. The
top two qualifiers as of 7:00 p.m., Friday, will clinch semifinal
berths, regardless of Saturday play. The other two semifinalists
will be determined at 4:00 p.m., Saturday.
Qualifiers who wish to play should be present for the announcement
of rank and pairings. If qualifiers do not plan to participate,
they should alert the GM.
Those not present for the start of the semifinals will be dropped.
Players finishing lower than fourth in the Swiss may move into
the semifinals if present when higher rated no-shows are dropped.
The Final match begins at 9:00 a.m., Sunday. If a finalist does
not appear for the Final, his defeated opponent in the semifinals
may take his place.
11. FINAL MATCH POSTINGS: The GM will post match assignments
for the semifinals by 5:00 p.m., Saturday.
12. AREA RATINGS: The GM will submit the results of ALL
games played for inclusion in the AREA ratings.
Each Semifinalist will be awarded two miniature metal ships.
* Participants in this event agree to waive any and all claims
against the Boardgame Players Association, the Lancaster Host,
the Gamemaster, and the Assistant Gamemasters for damages caused
by, including, but not limited to, round shot, double shot, chain
shot, grape shot, musket shot, cutlass thrusts, shipboard fire,
magazine explosion, drowning, scurvy, seasickness, yellow jack,
rat bites, falling rigging, falling from rigging, bad grog, good
grog, maggoty bread, weevily bread, or decks made slippery by
the blood of fallen comrades. Have fun!
Each semifinalist will
receive two ship miniatures. Prizes will be selected from an
assortment of miniature metal ships.