Great Campaigns of the American
Civil War
This year's tournament will feature scenarios from Battle
Above the Clouds, the eighth and latest game in the Great
Campaigns series. The action shifts now from the Eastern Theater
to the mountains, rivers and political infighting that dominated
the campaign for Chattanooga and points beyond. We have shortened
the preliminary rounds to just four, and we'll strive to have
six players advancing to Thursday's single-elimination play.
For game-packing purposes, players need only bring Grant
Takes Command and Battle Above the Clouds. We'll have copies
of On To Richmond (for the elimination round) and Battle
Above the Clouds for prelims, semi-finals and the Final.
WEDNESDAY
Swiss Elimination Qualifying Day
Demo - 9 am
Learn the mechanics of the system from some of the best players.
Try out a brief scenario: "Crossing the Chickamauga",
from Battle Above the Clouds.
Crossing the Chickamauga (BATC) 11 a.m.
Chickamauga (BATC) 1 p.m.
McLemore's Cove (BATC) 5 p.m.
Sheridan Rides South (GTC) 9 p.m.
THURSDAY
Single-Elimination Round
Quarter-final: Seven Pines (OTR) 9 a.m. (our top two players
will have quarterfinal-byes)
Semi-final: Wilderness (GTC) noon
SATURDAY
Final: Chickamauga (BATC) 9 a.m.
TOURNAMENT RULES
Games not completed by the start time of the next round are
subject to adjudication by the GM and his assistants.
Bidding for sides: Players must bid for sides. First, players
secretly select what side they want by placing a Confederate
or Union counter in their hand. If players pick opposite sides
play proceeds with no VP modifier. If players pick the same side,
roll dice to determine the first bidder. Players then bid VPs
until a player passes. That bid becomes the VP modifier for the
game.
Pairings: This year we again use "parity scheduling",
along the lines of that used by the National Football League.
We will divide the players into four groups:
-- Group 1: top third of the players by AREA rating
-- Group 2: middle third of the players by AREA rating
-- Group 3: bottom third of the players by AREA rating
-- Group 4: newcomers
We will set up the pairings for the Swiss rounds with the
following goals (obviously we won't be able to hit these numbers
exactly):
-- Group 1: plays 75% of their matches against Groups 1 and
2
-- Group 2: plays 67% of their matches against Groups 1 and
2
-- Group 3: plays 67% of their matches against Groups 3 and
4
-- Group 4: plays 75% of their matches against Groups 3 and
4
This schedule will do two things. First, experienced players
will get more close, competitive matches. And newcomers will
have an enhanced chance of winning their matches, encouraging
them to play longer.
Advancement: Based on BEST record with non-participation
in a round counting as a LOSS. Points will be used as the tiebreaker.
Points: Players receive points each time they win.
No points are awarded for a loss. Points are given to the winner
by taking the loser's AREA rating and multiplying by the scenario
multiplier (longer scenarios have higher multipliers)
Scenario Multipliers:
Crossing Chickamauga 1.0
Chickamauga 1.2
McLemore's Cove
Sheridan Rides South
Supplementary Prizes: Multi-Man
Publications will supplement the WBC plaques with merchandise
credits of $10 per prize level; i.e. $30 for first, $20 for second,
$10 for third. |