war at sea [Updated April 2009]

  9, 11, 13, 15, 17 19 21 23  

  Lampeter     Terrace, Table #3

Jonathan Lockwood, VA

2008 Champion

2nd: Mike Kaye, MD

3rd: Charlie Drozd, IL

4th: Rob Drozd, IL

5th: Ewan McNay, CT

6th: Ed Menzel, CA
Event History
1991    Bruce Monnin      20
1992    Tom Scarborough      23
1993    Bruce Monnin      28
1994    Phil Rennert      18
1995    Ray Freeman      33
1996    Steve Packwood      27
1997    Tim Hitchings      33
1998    Mike Kaye      32
1999    Ray Freeman     45
2000    Pat Richardson     42
2001    David Finberg     43
2002    Andy Gardner     51
2003    Ray Freeman     47
2004    Bruce Monnin     51
2005     Dennis Nicholson     55
2006    John Sharp     46
2007    Andy Gardner     44
2008    Jonathan Lockwood     50

Vince Meconi, DE

2009 GM

GM of the Year 2000

5 Top Six GM Nominations

Demo by Frank Cunliffe


  Laurels Laurels Laurels

50 Still in Convoy

War at Sea is conducted using a Swiss-Elimination format. There are five 2-hour preliminary rounds. The first round is seeded by AREA ratings. After the first round, players play others who have identical won-lost records. For example, if after three rounds you have won two and lost one, you will play another player with a 2-1 record. Whether you are a beginner or a veteran, you will find competition at your level, because after the first round you will always be playing someone with a similar record. Players may drop in and out of the preliminary rounds at any time, playing any one round, some rounds, or every round. Of course, players who do not play every round have a correspondingly smaller chance of advancing to the SE playoffs.

Players bid to choose sides. If both want the same side, players determine who has the first option via die rolls. The player winning the roll may either accept the non-preferred side or bid a POC-incentive to play the preferred side. If the first player bids, the second player may either accept the POC-incentive or bid a higher POC amount for the preferred side. The option passes back and forth in this fashion until one player accepts the non-preferred side and the POC-incentive.

A win by two POC or more is worth ten Victory Points, a win by less than two POC is worth eight Victory Points, a draw is worth five VPs, and a loss by fewer than two POC scores two VPs. After five rounds, the eight players with the most Victory Points advance to single-elimination quarter-finals, sem-finals, and Final.

The preliminary rounds will be played continuously every two hours beginning at 9:00 AM Thursday. The quarter-finals will be played immediately upon completion of the preliminary rounds, and the semi-finals thereafter. The two finalists, as is the case with many events, can schedule the championship game at their convenience.

This event uses chess clocks. The Allied player has a total of one hour five minutes and the Axis player is given 50 minutes. If you have not previously played using a chess clock, there is no need to be concerned. In the last four years, no player ran out of time on his clock.

Players may use either the original Avalon Hill version or the new L2 Design Group version.

Framed certificates for best Axis and Allied players, Rookie of the Year, and occasionally Hall of Fame Plaque.

The official War At Sea FAQ and Errata in effect for this event can be found at: http://www.markevich.com/was/rules04.html.

For the best of War At Sea strategy, discussions, Email play, etc visit: http://www.markevich.com/was/index.html.

 GM      Vince Meconi [11th Year]   105 Churchill Ln, Wilmington, DE 19808-4355 
    vmeconi@verizon.net  NA

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