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Acquire Jr.
GM: Kelsey Lee, PA
Sa12 (R1/2) • 1.5 hours • SE
The game is a race to acquire the greatest wealth. Invest in businesses and try to retain a majority of stock. When they start merging, majority stockholders of the acquired business sizable bonuses. All of the investors in the acquired company can cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. |
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Adel Verpflichtet Jr.
GM: Tamara Houde, VA
Th19 (R1/2) • 1 hours • SE
2008 Results
Players buy (or steal) artwork, trying to form the
largest and oldest collection. Built on a 'rock-paper-scissors'
mechanism, guess what
your opponents are likely to do and plan accordingly. |
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Apples to Apples
Jr.
GM: Joanna Melton, VA
Fr17 (R1/2) • 1 hour • SE
Can you tell what the referee will choose? Which Thing best matches the Description? Unusual combinations of Things and Descriptions are humorous to the extreme, and will get everyone laughing.
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Blokus
Jr.
GM: Daniel Broh-Kahn, MD
Fr9 (R1/3) • 1 hour • SE
2008 Results
Take turns placing pieces on the board, starting from your corner. Each new piece
must touch at least one other piece of the same color, but only at the corners!
The goal is to get rid of all your pieces.
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Bumper
Car Arena Jr.
GM: Marc Houde, VA
Sa9 (R1/2) • 1.5 hour • SE
2008 Results
You and your friends have taken over the bumper car ride for your own purposes.
Players score points for bumping other players cars and going around the track
in the proper direction.
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Elchfest Jr.
GM: Dan Dolan, Sr., NJ
Fr12 (R1/8) • .25 hours • SE
2008 Results
Two moose face each other across a river. Can they get to the other side
and keep their feet dry? Players flick the rocks to form a path. Reach
the opposite bank first! GM will bring the giant version!
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Formula Motor Racing
Jr.
GM: Rebecca Hebner, CO
Tu18 (R1/2) • 1.5
hours • SE
2008 Results
The quickest playing auto racing game ever. Slick,
fast, and fun. Control you team of two cars to block opponents
and win the most of three races. Beware the crash
cards!
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Guillotine
Jr.
GM: Ray Stakenas, MI
We12 (R1/2) • 1.5 hours • SE
2008 Results
It’s the
French Revolution. As an executioner pandering to the masses, try to behead the
least popular nobles. Manipulate the line order to suit you. After three days,
the highest total wins. |
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Ivanhoe Jr.
GM: Greg Schmittgens, KS
Fr14 (R1/2) • 1.5 hour • SE
Take on the role of a knight and join the prestigious tournaments at the king's court. Use your cards to win the jousting competitions, and to fight with your sword, axe or morningstar. Rally your squires, gain the support of a maiden, and play action cards against your opponents.
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Igloo Pop Jr.
GM: Jason Levine, NY
Th9 (R1/2) • 1 hour • SE
Shake plastic igloos in an attempt to identify how many beads (between 2 and 13) they hold and match the number on your card. When a match is found, the player marks that igloo with a colored chip and places it on the card with the same number. The game is finished when one player has no chips left, or when all of the cards have been claimed!
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LoTR:
Confrontation Jr.
GM: James Doughan, PA
Th16 (R1/5) • .5
hours • SE
2008 Results
You’re a hobbit with one chance to take the ring to Mordor. The group
making it furthest wins a prize. The least corrupt hobbit—ringbearers
get bonuses—wins the wood.
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Montgolfiere Jr.
GM: John Poniske, PA
We9 (R1/2) • 1.5
hours • SE
Fly your balloon as high as possible. Dump ballast at the right oppotunity or use grappling hooks to link to other balloons, soporific gas to knock out balloons below, or a super motor.
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PitchCar
Jr.
GM: Laurie Wojtaszczyk, NY
Fr19 (R1/2) • 1 hours • SE
Be the first to flick your car around the track...be careful not to drive off or push anyone else off or you may end up in the back of the pack. |
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Settlers of Catan Jr.
GM: Ayree Rice, VA
We18 (R1/2) • 1.5 hours • SE
try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources to build up their civilizations to get to 10 victory points and win the game. A special table offered for very young Juniors.
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Slapshot Jr.
GM: Mark Yoshikawa, CA
Sa18 (1/2) • 1.5 hour • SE
2008 Results
A wheeling, dealing game of hockey. Your goal is to manage
your team into the playoffs and win the championship. Cheer for Tiny Tim
and keep your best players away from the bruisers! |
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Task Forces at War Jr.
GM: Becky Siebe, MD
Su9 (R1/4) • .5 hours • SE
A quick card game for two, pitting the Axis' and Allies' naval vessels against one another. Select three ships simultaneously and reveal them. Identify the type of battle and total your combat strengths. Sink your opponent's ships. The player who sinks the higher total victory point value of ships wins. |
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Ticket to Ride Jr.
GM: Matthew Beach, MD
We15 (R1/2) • 1.5 hours • SE
2008 Results
Collect various types of train cards and claim railway routes connecting
cities throughout North America. Balance greed for more cards with fear
of losing critical routes to competitors. |
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Titan: The Arena Jr.
GM: Greg Crowe, VA
Th11 (R1/2) • 1 hours • SE
2008 Results
Place your bets on who you think will survive these fantasy gladiatorial
combats and play your cards to make sure they do. Play two games in the
first round. Winners advance. |
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TransAmerica Jr.
GM: Ewan McNay, CT
Sa15 (R1/2) • 1.5 hours • SE
2008 Results
Be
the first player to build a railroad
network to connect your five cities.
Lose points if you aren’t yet connected.
At the end of the game, the player who
has the most points left is the winner! |
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Ubongo
Jr.
GM:
Lynda Shea, CT
Th13 (R1/3) • 1 hour • SwEl
2008 Results
Place tiles, race to solve puzzles, collect gems and receive new puzzles to solve. Nine rounds in each game. The player who collects the most gems in a single color wins the game. Winners from the first two rounds advance to a final round. |