conquest of paradise [Updated April 2009]

CQP      
    
    13   14     
   9   12    15  

Conestoga 2    Terrace, Table #3   

Mark McCandless, LA

2008 Champion

2nd: Ed Beach, MD

3rd: David Cross, VA

4th: A. J. Sudy, VA

5th: Jack Stalica, ON

6th: Daniel Pappas, MD
Event History
2008    Mark McCandless    19

Kevin McPartland, MD

2009 GM

the game's designer

Links

   Laurels

Water World ...

The time: about 500 A.D. The Place: the first islands of a new culture, later to be known as Polynesia. The Situation: you lead a tribe looking to expand its influence throughout the Pacific Ocean.

Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.

Published by GMT Games, Conquest of Paradise is a fast-playing design geared to appeal to players who enjoy civilization games. You can learn the game in 10 or 15 minutes and finish a complete game in two hours. It is a game of exploration and empire building, but also - as you'd expect from a GMT game - its about conflict. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success.

The winner of the CQP tournament will receive a special statuette from the designer as well as a merchandise certificate from GMT.

Please attend the Demo session if you need to learn the game; one hour is more than enough time to learn. No advanced rules will be used; starting home islands will be detemined by random draw, as in the basic rules. We will attempt to have all 4-player games, but might need to have a 3-player game or two as needed. The GM might play, but only as an eliminator. All first-place finishers, and some runner-ups (as required to fill 4-player boards) will advance to the semi-finals. Top second-place finishers will be determined by the difference between their score and the winner's score in their game.

 GM      Kevin McPartland  [2nd Year]   2885 Jessup Rd, Jessup, MD 20794  
    k4mcp@verizon.net   410-404-6509

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