San Juan in Space ...
Also known as 'San Juan on steroids', Race for the Galaxy
boldly takes the mechanism to new frontiers not just thematically.
Familiar is the use of cards not only as the building but also
as the coins to build them. The planets you colonize or develop
now have so many options you will need a reference card (included!)
to understand them all. San Juan in space!
Four 1-hour heats advance 16 winners using HMW tie-breakers.
ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single
Elimination events for multi-player games, players possibly qualify
for Single Elimination play in the second round by winning any
of up to four preliminary Heats. Occasionally, players may advance
wihout winning a heat. Players can enter one or more Heats without
limit. All events for most multi-player games consist of three
rounds; an opening Round consisting of two to four Preliminary
Heats, a semi-final and a Final. The sem-ifinal round will advance
a predesignated optimum number of players to fill the second
round; i.e., 25 players for a five-player game, 16 players for
a four-player game, etc. but in all cases will advance no more
than half of all players which participated in the Preliminaries.
If insufficient players advance to warrant a semi-final round,
the scheduled semi-final will instead become the Final.
Heats: Most Wins (HMW) - Standard
tiebreakers used to trim the field or identify alternates to
complete the field, as listed below in the following order:
1. Most Wins (e.g., total in all heats entered);
2. Win in first Heat entered;
3. Win in second Heat entered;
4. Win in third Heat entered;
5. Win in fourth Heat entered;
6. GM specific tie-breaker: X
7. Average finish in all heats entered (e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths = 3); and
8. High dice roll.