enemy in sight [Updated April 2008]

    9   10    15
     9    11    13 

  Lampeter    Padadise Terrace, Table #5

Matt Evinger, PA

2007 Champion

2nd: Bill Alderman, VA

3rd: Bill Powers, VA

4th: John Speck, MD

5th: Mike Cannon, MD

6th: Tim Hitchings, DE
Event History
1991    Winston Forrest      17
1992    John Kilbride      32
1993    Fred Gosnell      38
1994    Larry York      37
1995    Phil Thomas      49
1996    Fred Gosnell      36
1997    Tim Evinger      64
1998    Winston Forrest      59
1999    Gordon Rodgers     42
2000    Gordon Rodgers     42
2001    Thomas Wojke     55
2002    Michael Sincavage     42
2003    Matt Evinger     50
2004     Bill Peeck     30
2005     Wade Fowble     31
2006     Evan Hitchings     28
2007     Matt Evinger     33

GM: William Alderman, VA


  Laurels GM Site


End of an Era

After 17 years as GM of his own design, Neal Schlaffer has taken down the colors and handed command to another. Bill Alderman has accepted the challenge and ventured forth for his first engagement with a new format for this old favorite with the twin ambitious goals of increasing participation while reducing the player's overall time commitment. In years past, this event was always Single Elimination which in recent years meant only two rounds. However, because the game was always fought to a set number of points, the playing times could vary widely. Some games would finish in two hands while others would take four. This meant much downtime for those who finished early while waiting for the winner of the longer games to be determined. This year each heat will be played to the conclusion of two hands - regardless of points - so each round will end at approximately the same time and be considerably shorter. In the event of a tie, the winner of each game will be determined by the following tie-breaker: 1. most ships taken (sunk or prizes), 2, then most prizes, and 3. the dreaded die roll.

Enemy in Sight is a fast-paced game of sink the leader. You have several ships to start with, some more powerful than others. The goal is to sink or capture other's ships, while sustaining and growing your own fleet. Points are awarded for sinking ships and taking prizes. There are many opportunities to take advantage of your cards, and many ways to suddenly lose a ship. Winning takes cunning, courage, and, of course, luck. The rules are simple, the game is easy to learn, not so easy to win.

Heats: Winners Only (HWO) - Only the winners from each heat advance to Round 2 - no alterates advance. EVERY winner of a game advances. There is no limit on the number of winners that can be accommodated. Anyone who comes in second may not advance, even if the person who finished first in that game has won a previous heat or chooses not to advance to the Final.

 GM      Bill Alderman  [1st Year]   5 Baskin Court, Palmyra, VA 22963-3015 
    bill@teamwidget.com   434-589-8767

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