commands & colors: ancients [Updated April 2008]

CCA     
   
    9    13    17    20   
 

  Paradise

Bill O'Neal, NY

2007 Champion

2nd: Jack Morrell, NY

3rd: Brian Conlon, CT

4th: Allan Kaplan, NJ

5th: Peter Stein, OH

6th: Jeff Cornett, FL
Event History
2006    Tony Curtis    42
2007    Bill O'Neal    36

GM: Andy Lewis, DE

Links

AREA Boardgamegeek Laurels
AREA Boardgamegeek

Battle Cry with spears and shields and arrows, oh my ...

"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray, stylized battles from this time in history. The 13 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."

"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."

"Unlike its younger brother, Battle Cry by Hasbro/Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."

"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."

"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."

"The game mechanics, although simplistic, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

Tournament Format: The first TWO rounds will actually be a round robin. Players will be broken into groups of 4 (depending on numbers, we may have one group of 6). You will play every one in your group once (or 3 people if in the group of 6). The specific scenarios will be picked at a later date.

The top player in every group will automatically advance to the next round. The top runner-ups from the groups will fill the spots to make the single elimination 4 or 8 players - 4 will advance if there are 64 or less total participants.

The elimination round will be a strict ladder (1 plays 8, 2 plays 7). Assignment to a ladder position will be semi-random. All 3-0 winners will be randomly assigned the top positions.

The elimination rounds will be two game matches against the same opponent.

For the latest info on the WBC tournament see http://home.mchsi.com/~alewis161/Ancients.html

GMT will provide merchandise credits of $20, $15, and $10 respectively to the winners of wood for this event,

 GM      Andy Lewis [3rd Year]   NA  
    alewis161@mchsi.com   NA

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