1960: making of the president [Updated April 2008]

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  Lampeter   Paradise Terrace, Table #2   

Debut Event

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Greg Schmittgens, KS

GM 2008

Clinton vs Obama ... child's play

All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty. Kennedy challenged Americans to confront the uncertainties and tumult that were already emerging in 1960. He set his vision not in the past, but on new frontiers.

In 1960: The Making of the President, you take on the role of one of these great protagonists vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the Cold War to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon's lazy shave, President Eisenhower's late endorsement, and the 'Catholic question' are all specific event cards. The famous televised debates are also an important component of gameplay.

As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to relive the most significant political contest of the Twentieth Century. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both

CHANGES TO SECOND PRINTING

1) Tricky Dick: The text: "No rest cubes are gained for the retrieved card." was added to the end.
2) New Nixon: Debate icon was changed from Civil Rights to Economy.
3) Henry Luce: "any region" was changed to "any single region".

Latest FAQ and Q&A will be available. If necessary to accommodate even numbers in the next round, GM will play as an eliminator or, if not possible, the highest alternate will advance based on best losing score of a complete (nine turn) game in that round.

 GM      Greg Schmittgens  [1st Year]   NA  
    aslcouple@worldnet.att.net   NA

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