fire in the sky

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Bill Burch, MD

2006 Champion

2nd: Peter Muenker, NJ

3rd: Andrew Wright, MA

4th: Paul McGuane, DE

5th: Ken Dunn, MD

6th: Gary Phillips, MD
Event History
2006    Bill Burch    20

Adam Starkweather, NY

2007 GM

The Game’s Developer

AREA Boardgamegeek
Consimworld GMT Games Recommended

cult favorite in Japan …

Simulating the Pacific Front of World War II has always been one of the great wargame design challenges. The same distance that planes could cover in a few hours took days for ships and weeks for foot soldiers. Hostile jungles and great oceans combined to make logistics and transport of paramount historical concern. These and other design puzzles are solvable by only the most gifted designers.

Renown Japanese wargame designer Tetsuya Nakamura has successfully met these challenges and MMP is pleased to offer the elegant result—Fire in the Sky. The game has, until recently, only been available in Japanese.

With only one map and 180 counters, Fire in the Sky packs years of prior Pacific design attempts and experience into an effort that beautifully distills the essence of the conflict and serves as further proof that great things do indeed come in small packages. It provides players with the same problems and perspectives faced by the historical combatants, yet does so in a game that can be played in five hours or less. The game is ingeniously balanced and so provides not only a look into the minds of the actual commanders, but also a fun, competitive and tense gaming experience. Mr. Nakamura’s intelligent and ingenious design also offers Western players a fascinating glimpse into the Japanese perspective on the war. Originally published in Old Games Journal #55, this game is a cult hit wargame in Japan with a very fanatical following.

The developer of MMP’s English language version--Adam Starkweather--will be GMing again this year and will be available at the MMP booth the entire Con to answer questions and help with play tips as he demos some of his upcoming games.

The tournament features the Short Campaign game scenario playing only Turns 2 through 5. The Allies win if the victory point total is 17 or less, and the Japanese win if it is 18 or more. Standard victory point rules apply.

Version 1.1 of the rules (available at will be used.

 GM      Adam Starkweather  [2nd Year]   NA   NA
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