ace of aces 

  18 Required Registration & Briefing + optional Circus   22 optional Circus
  22 optional Circus   22 optional Circus


George Deutsch, MD

2006 Champion

2nd: Michael Schoose, IL

3rd: Richard Irving, CA

4th: Douglas Porterfield, VA

5th: Kevin Brown, GA

6th: Dan Lawell, VA
Event History
2004      Bruce Young      48
2005       Richard Irving      33
2006      George Deutsch      33

Doug Porterfield, VA

2007 GM


The “Flying Circus” Tournament Format

This event has no set time except for the initial registration and the final Championship flying circus Saturday at 2 PM. Otherwise, players are free to play at any time during the week. This is a C-rated event; however, due to the format, formal teaching of the game is accomplished by arranging a time with the GM (most likely to be found in the free-form gaming area).  Since teaching takes less than five minutes, you will be playing a game quickly and completing it within another five to ten minutes. It is hoped that current players will be willing to teach new players also.  In fact, for those who are car pooling to WBC, Ace of Aces is an excellent game to learn and play while on the road (drivers excepted, of course). So if you see anyone playing, just ask about it and see how fast you can join the flying circus above the WBC.  As the GM will not always be available to resolve disputes, good sportsmanship is vital.

Official registration will be done only with the GM, so feel free to ask and enter early, but please try to respect the opponent of any game in which he is involved. Scoresheets will also be available from the event kiosk which will be kept in the Free Form gaming area (near the GM). Veterans may be wearing green Ace of Aces buttons (designed and graciously provided by Greg Schmittgens during a previous WBC). If you still have yours from last year, please bring it.

The game will be played using only the beginners rules, except that aces will not be included.

Each player must have their own score sheet, provided by the GM. For each game played, they must provide the opponent’s name, badge number, result of dogfight, whether shot down or escaped, damage to each player, and your opponents initials. All results must be returned to the GM—or the event kiosk—by noon Saturday.

Players must have at least 15 dogfights against ten different opponents, with no more than five dogfights against the same opponent. No more than 40 dogfights will be counted. Advancement will be determined by highest point average of those qualifying. Points are awarded as follows: 5 for shooting down opponent, 3 for battle that ends without shootdown if you have inflicted more points than received, 1 for flight that ends in draw or if you get away after sustaining more damage than inflicted. The point total will be divided by the number of flights flown. Ties will be broken by highest number of flights flown followed by greatest difference in damage inflicted over damage received. (Games played against opponents who do not register with the GM will not count.) The top six pilots (check the results on the event kiosk for eligible pilots and alternates) will advance to the final Saturday at 2:00 PM. The final will be a round robin. The winner will be based on best record. In the final, in the case of breaking contact with the opponent, players return to page 170, so there will be no draws. Ties will be broken by head to head record, followed by another round of dogfights if needed. If still tied, points inflicted vs points received will be the final tie-breaker. There will be informal “Circus” meetings Wednesday thru Friday as listed above and in program to aid players looking for matches but play may be conducted at any time.

Unchock the wheels and pull the prop.

 GM      Doug Porterfield  [2nd Year]   NA   703-369-3235
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