thurn & taxis [Updated July 2006]

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  Conestoga 2   Paradise Terrace, Table 5


2006 Champion

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Event History
2006    -    -

AREA Ratings:

GM: Jim Vroom

The Latest Rio Grande Import ... 2006 Game of the Year

The bad news is that the Rio Grande version of Antike did not make the boat in time to be present for our scheduled tournament and has therefore been cancelled. The good news is that it has been replaced by the recent winner of the German 2006 Game of the Year in the same time slots.

Thurn & Taxis
Designer: Andreas and Karen Seyfarth. Manuafactered by Rio Grande / Hans im Gluck 
Number of players: 3-4
In 1490, Kaiser Maximilian I awarded Franz von Taxis the contract to deliver mail between the Kaiser's residences in Innsbruck and Brussels. He did such a good job, that postal services in the country continue to be connected with the name Thurn and Taxis. With the introduction of postal carriages in the middle of the 17th century, members of the family were raised to Count status and given the hereditary title of Postmaster General. The game begins at this point in history.
Can you emulate the achievements of this family and build a successful postal network? Do you have the talent to connect the right cities to create an effective network and not lose sight of the need to acquire new carriages when they are needed? Plan your moves and watch your opponents' moves carefully, so you are prepared to respond to them.
The game takes you back in time and gives you challenges that will bring you back to the game over and over.
Thurn und Taxis: The mail's here!

Our tournament will feature two heats of 4-player games with 16 advancing to single elimination play. In all likelihood, all winners will advance, but if not, standard WBC MESE tie-breaker rules will apply.

MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All MESE events for multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 25 players for a five-player game, 16 players for a four-player game, etc. but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.

NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself guarantee advancement. All MESE events will advance the optimum number of players to the next round based on the following tie-breakers without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4 has brought a copy of the game if needed for next round; otherwise GM may substitute game specific tie-breaker
5. average finish in all heats entered
6.high dice roll

"Win and you're in" is no longer a given although it is a strong possibility. This system of tie breakers encourages repeat play in Heats without requiring it. A single win (especially in the first Heat entered) will probably advance that winner but is not guaranteed to do so. Conversely, players who continue to play additional heats after winning a Preliminary game only enhance their chances of advancement without damaging their prospects, but a player who wins their only Preliminary game will probably advance without investing further time in Preliminary play. Meanwhile, non-winners who continue in Preliminary Heats will have additional chances to qualify in search of that elusive first win since in most events, a single win will still advance you to a semifinal round.

 GM      Jim Vroom  [1st Year]   NA  
    NA   NA

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