robo rally [updated April 2006]

   9    10   19
   9    11

   Ballroom B      Paradise Terrace, Table 3

Bill Dyer, IL

2005 Champion

2nd: Lance Ribeiro, NH

3rd: Brad Johnson, IL

4th: Jeff Power, MI

 5th: Mark Neale, RI

 6th: Cliff Ackman, PA
Event History
1999     Daniel Lawall      40
2000     Bradley Johnson      41
2001     Jeff Ribeiro      44
2002     Jeff Cornett      42
2003     Bradley Johnson      71
2004      Bradley Johnson      61
2005      Bill Dyer      65

AREA Ratings:

GM: Marc Houde

AFL-CIO it ain't ...

It's a slow day at the widget factory, so the central race computer has prepared a RoboRally tournament for the factory computers. You can be one of those computers. Navigate your robot across conveyor belts, over gears, and past pushers in your effort to be the first to touch all the checkpoints. But watch out for the other robots, not only are they trying to beat you to the checkpoints, but they might even try to push you off course. And don't forget the lasers mounted throughout the factory, and on each of the other robots too. Easy to learn, hard to master. Beginners welcome but only if ou've read the rules, played previously, or attended the scheduled demo in Paradise Terrace.

This years preliminary heats will put fewer players on larger boards in the same 3-hour time slot. We are also adding a 3-hour semi-final before the four hour Final. Preliminary heats will use a two-board, three-flag setup, as will the semi-finals. Expect three boards and three flags in the Final.

Rulings of note:
1) A robot may spend a turn off board after being killed to come back at full strength.
2) The robotic arm does update your archive if used to touch a checkpoint - this is not optional
3) You turn in a robot head counter to get another life, so if you have three head counters you actually have four lives including the one you are currently using.
4) When entering/re-entering the board you may select your facing after seeing your cards.

Advice for beginners: Don't stop for options (unless it gets you closer to the checkpoint), and don't be afraid to shutdown, especially when those registers get locked, but don't overdo it, you do have at least three lives. And remember to update your archive point as often as possible. If you do die, you want to come back as close to the next checkpoint as possible.

Check out the for more information, or send an SASE to the GM for hardcopy.

Marc will also host a Juniors version for those 12 and under Wednesday at 6 PM in the Heritage room. See

 GM      Marc F. Houde  [8th Year]   3785 Browntown Rd, Front Royal, VA 22630   NA

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