puerto rico [Updated April 2006]

   19   21       15
   13    15     9      11    

    Ballroom B     Paradise Terrace, Table 6

Bill Murdock, NY

2005 Champion

2nd: David Platnick, VA

3rd: Malinda Barnes, NY

4th: Andrew Greene, VA

5th: Rob Barnes, WV

6th: Davyd Field, CA
Event History
2002    Arthur Field     152
2003    Nicholas Anner     217
2004    Barbara Flaxington     176
2005     Bill Murdock     164

AREA Ratings:

GM: John Weber

The alltime record Attendance event ...

Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! A unique game system lets the players choose the order of phases in each turn. For 3-5 players, aged 12 +; length: 90-150 minutes; author: Andreas Seyfarth.


Puerto Rico is a maximum level Century event this year with three preliminary heats. In the heats, players will be paired at random in 4-player games. If we have an odd number, the remaining games will be 3-player (no 5-player games). Players with games are urged to bring them to the heats to assure that we have sufficient copies on hand. Note that we will not be using any of the expansion buildings. Because PRO is classified as a "B" event this year, newcomers must attend the demo in Paradise Terrace if they expect to be taught how to play. No such instruction will be available during the event itself. However, there should be numerous opportunities to learn the game in Cafe Jay (the Ballroom Foyer) or during open gaming at the convention. Do NOT expect to learn the game as you play in the event.

There will be two basic changes to the tournament format from last year. Because Puerto Rico is a MESE event, the standard MESE rules for
advancement will apply. The following additional game-specific tiebreakers (see MESE Tiebreak Rule 6) will also apply:

1 - Number of seconds
2 - Number of points behind the winner in the best game - here a low number is best (i.e., losing on a tiebreak yields a 0 result, losing by one a -1, etc.).
3 - Head to head results among tied players, if appropriate.
4 - Random plantation draw or coin flip (if needed).

However, with an extra elimination (quarterfinal) round we hope to have all heat winners advance with possibly some alternates as well--this has been the case in both the 2004 and 2005 tournaments. Once all heat winners are accomodated, those with multiple wins in the preliminary games will be eligible to possibly receive a bye to semifinal round games--players with multiple wins not receiving byes will be seeded into the quarterfinal round games and will have choice of seat positions those games. The semifinals will consist of four 4-player games, the quarterfinals will consist of a variable number of 4-player games depending on the number of advancing heat winners, subtracting out any multiple heat winners with byes to the semifinals.

The second change involves a mandatory bidding for seat position. This will occur in both the four semifinal and Final round games. Players will use an Evo-style bidding system, bidding VPs (that will then be deducted from the winning bidder's final score) for preferred seats, with VP bidding in increments of 1/2 VP ranging up to 5 VP. For more details about the tournament, see the GM-maintained website at
http://www.home.earthlink.net/~jcw222 and follow the links to the "2006" page or http://home.earthlink.net/~jcw222/id47.html.

GM John Weber
Assistant GMs Barb Flaxington and Anne Norton

 GM      John Weber  [5th Year]   NA
    jcw222@Earthlink.net   NA

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