The Only 2005 Returnee from Rio
Grande ...
Slip on the role of clever court attendant and try your luck
in the court of Louis XIV. Influence his next decrees. Relax
in his radiance on his countless cushions. Bribe ministers and
buy generals. Spin intrigue and spread your net in the empire
of the Sun King. Every plan is right - if it works! A careful
plan and provident use of information gained in the court can
help you fulfill your mission - and win the game!
Rio262:
Author: Rüdiger Dorn
2 - 4 players, aged 12 and up
length 75-100 minutes
Suggested Retail: $29.95
Due to an inherent imbalance in 3-player games (one player
having the privilege of playing last, twice), the tournament
will be restricted to 4-player games. Both GM and assistant will
withhold entrance into a heat to assure that to the fullest extent
possible, all registrants will be able to play. In the event
of insufficient players to round out a heat of 4-player games,
preference will be assigned to players with copies of the game
and on a first-come, first-served, sign-in basis. In the second
and third heats, preference will be assigned to entrants with
(first) or without copies of the game, who have not played in
a previous heat, and then, to winners of previous heats.
16 players will advance to the Semi-Final round using WBC
standardized MESE tie-breakers as follows:
MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination
events for multi-player games, players possibly qualify for Single
Elimination play in the second round by winning any of up to
four preliminary Heats. Occasionally, players may advance wihout
winning a heat. Players can enter one or more Heats without limit.
All MESE events for multi-player games consist of three rounds;
an opening Round consisting of two to four Preliminary Heats,
a semifinal and a Final. The semifinal round will advance a predesignated
optimum number of players to fill the second round; i.e., 25
players for a five-player game, 16 players for a four-player
game, etc. but in all cases will advance no more than half of
all players which participated in the Preliminaries. If insufficient
players advance to warrant a semifinal round, the scheduled semifinal
will instead become the Final.
NEW
MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself
guarantee advancement. All MESE events will advance the optimum
number of players to the next round based on the following tie-breakers
without exception.
1. Win in first Heat entered
2. Most Wins
3.Win in second Heat entered
4.Win in third Heat entered
5.Win in fourth Heat entered
6. has brought a copy of the game if needed for next round; otherwise
GM may substitute game specific tie-breaker
7. average finish in all heats entered; e.g., a 2nd and two 3rds
= 2.67 and beats two 2nds and two 4ths (average: 3)
8.high dice roll
"Win and you're in" is no longer a given although
it is a strong possibility. This system of tie breakers encourages
repeat play in Heats without requiring it. A single win (especially
in the first Heat entered) will probably advance that winner
but is not guaranteed to do so. Conversely, players who continue
to play additional heats after winning a Preliminary game only
enhance their chances of advancement without damaging their prospects,
but a player who wins their only Preliminary game will probably
advance without investing further time in Preliminary play. Meanwhile,
non-winners who continue in Preliminary Heats will have additional
chances to qualify in search of that elusive first win since
in most events, a single win will still advance you to a semifinal
round.
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