kremlin [Updated April 2006]

  17     18    21
    9    13   17    20      

  Strasburg    Paradise Terrace, Table 3

Steve Cuccaro, MD

2004 Champion

2nd: Marc Houde, VA

3rd: Jim Jordan, MD

4th: Charles Davis, WV

 5th: Roy Pettis, VA

 6th: Don Tatum, MD
Event History
1991    Jim Fuqua      25
1992    Sean Cousins      20
1993    Jim Fuqua      49
1994    Caleb Cousins      42
1995    Sean Cousins      36
1996    Sean Cousins      20
1997    Tracy Graf      46
1998    Chris Geggus      46
1999    Bruce Glassco     38
2000    Tom McCorry     45
2001    David Buchholz     51
2002    Steve Cuccaro     50
2003    Llew Bardecki     56
2004    Steve Cuccaro     48
2005    Steve Cuccaro     40

AREA Ratings:

GM: Steve Cuccaro, MD

Laughing at the Cold War ...

What's the best part about playing KREMLIN? Hard to say... There's nothing quite like having the KGB chief purge half of the Politburo, except maybe killing them by rolling low on the health die. A trial that sends the Party Chief to Siberia can give you a warm glow, too. It's all good.

KREMLIN is a tongue-in-cheek look at the old Soviet Politburo. Each player controls a faction in the Communist party, and has (secret) influence over 10 of the 26 current Politburo members and up-and-coming politicians. Your goal is to get your people into the office of Party Chief and keep them there long enough to wave three times at the October Parade; failing this, you must hold the top office when the dust settles at the end.

You will need to figure out which politicians your opponents control and purge them when you can, play an Intrigue card or two to protect your own people, let your opponents move your secret supporters into position, and when all else fails, hope for a handy epidemic to shake things up. This will require both skill to get enough votes to win the Party Chief position and good luck on the purge and illness die rolls. However, your opponents are all trying to do the same... and there's no guarantee that the man you are guiding to the top is really under your control.

There is no surefire strategy for victory. You can try to win quickly by controlling the upper echelon of the Politburo from the start. You can carefully divide your influence between the current and future members of the Politburo, and try to grab the reins of power after the first (or second) round of purges and illnesses. You can stake your win on the survival of the young and out-of-power to the end of the game. Or you can pick your 10 politicians at random and see what happens.

Personal note: After 11 years of running this tournament, former GM Peter Stein has decided to move on to other, presumably better, things. As the new GM, I plan to change as little as possible, since I kinda like the way things are. However, to give myself a chance to get used to being GM, I will only play as an eliminator this year (guaranteeing a new Champion for 2006).

The following FAQ and errata will still be in effect:

3/3.2 The Defense Minister may not call a Trial to resolve a Spy Investigation against himself or investigate himself.

5. The Foreign Minister must (not may) nominate a Politician from the 2nd Level if there are no other Politboro members on the 1st level.

D. Random Recipients - Delete the last sentence: " If a random ... 1 to 6".

D. If Intrigue card 17 results in a tie for most influence on a politician, is it really fair to give control to the player declaring first since the player with the card has an advantage in knowing he should declare first? A. In a case like this, resolve the matter by high dice roll as cited in the rules for simultaneous declaration.

Declaring IP: IP declarations will be considered simultaneous as long as there are no actions (die roll, a player adds influence, another vote announced, etc.) taken in between. EXAMPLE: Green starts Turn 4 in control of Industry Minister Nikotin with 4 IP. During a trial of the Defense Minister, Green directs Nikotin to vote Guilty. Blue then declares 4 IP on Nikotin, but this does not change control since Green placed the IP first. Blue then declares 5 IP and changes Nikotin's vote to Not Guilty. If, before the next politician votes, Green declares 5 IP on Nikotin, this is considered a simultaneous declaration, and the tie would be broken per the rules. Note that if a tie is broken at a particular IP, it is too late for another player to tie at that IP.

Cure Phase: A sick politician in his strength may be sent to the Cure, even if he wouldn't age anyway.

Purge Phase: If two or more players attempt to play 1st Purge cards in the same turn, the player with the highest die roll gets to play his card. Players must signify which 1st Purge card they want to play, but do not have to show it face-up until after the die roll.

Health Phase: Any flu cards must be played at the start of this phase. In other words, the flu must affect all Politburo members.

Replacement Phase: The Party Chief may perform any side-to­side or up and down movement unless the rules state otherwise (ie, politicians may not move up or down more than one level per sponsor).

Parade Phase: Attempting to wave is not optional.

Add Influence Phase: In order to prevent a number of potential problems, you may not play Intrigue Cards, nor may you declare already-recorded IP during this phase unless you are declaring 10+ on a politician.

Intrigue Cards: 23 Power Play- The die is six-sided, not 20-sided
24 Glasnost Declaration- Control of the Party Chief may not change between the playing and the resolution of this card, but control of other politicians may. The Party chief cannot be assassinated or otherwise removed until after the card is resolved. Control of a politician who is the target of an assassination attempt cannot change before he denounces someone as the assassin.

A Foreign Minister in the Sanatorium can be nominated to become the party chief. However, he will not become Party Chief if two nominations fail ( it would be the nominating politician ).

HOW TO WIN: Does the game really end with no winner if after turn 11, the highest active Politboro member is not controlled by anyone? A. Yes.

 GM      Steve Cuccaro (1st Year]   NA   (NA)

2005 Results Page | View the Icon Key | Return to main BPA page
Boardgame Players Association Last updated 5/9/06 by kae.
© Copyright 2006 by the Boardgame Players Association.
Trademarks are property of their respective holders.