atlantic storm [Updated April 2006]

ACS   
   17    18     19
     9    14     16      18 
     

   Ballroom B      Paradise Terrace, Table 1 

Brad Jones, FL

2005 Champion

2nd: Carol Caler, OH

3rd: Peter Reese, VA

4th: Tom Bissa, MI

5th: Ron Wuerth, VA

6th: Justin Thompson, VA
Event History
1998    Ric Manns      155
1999    Roy Gibson     116
2000    Bob Eastman     129
2001    John Coussis     126
2002    Robert Barnes     126
2003    Scott Buckwalter     140
2004     Rob Winslow     122
2005    Brad Jones     126

AREA Ratings:

GM: John Coussis

Did I say Axis? Oops! ...

WBC Atlantic Storm Tournament

The tournament format will be multiple-heat/single elimination. This means that you may play in as many of the four preliminary heats as you wish. Each will consist of as many individual games as necessary to accommodate all comers. Five-player games will be the norm, but I will make adjustments in order to accommodate everyone. For example, if 18 people come to a heat, rather than three 5-player games and one 3-player game, I would set up two five- and two four-player games. Basically I will avoid more than six and fewer than four players in any game.

The standard game rules as well as all optional rules will be used. Pay particular attention to the rule regarding sharing of spoils.

36 players will advance to six 6-player Semi-Final games as per:

MESE ADVANCEMENT TIE-BREAKERS: In Multiple Entry, Single Elimination events for multi-player games, players possibly qualify for Single Elimination play in the second round by winning any of up to four preliminary Heats. Occasionally, players may advance wihout winning a heat. Players can enter one or more Heats without limit. All MESE events for multi-player games consist of three rounds; an opening Round consisting of two to four Preliminary Heats, a semifinal and a Final. The semifinal round will advance a predesignated optimum number of players to fill the second round; i.e., 36 players for a six-player game but in all cases will advance no more than half of all players which participated in the Preliminaries. If insufficient players advance to warrant a semifinal round, the scheduled semifinal will instead become the Final.

NEW MESE TIE-BREAKERS: A Preliminary Heat win will NOT in itself guarantee advancement. All MESE events will advance the optimum number of players to the next round based on the following tie-breakers without exception.

  1. Win in first Heat entered
  2. Most Wins
  3. Win in second Heat entered
  4. Win in third Heat entered
  5. Win in fourth Heat entered
  6. Has brought a copy of the game if needed for next round; otherwise GM may substitute game specific tie-breaker
  7. Average finish in all heats entered; e.g., a 2nd and two 3rds = 2.67 and beats two 2nds and two 4ths (average: 3)
  8. High dice roll

"Win and you're in" is no longer a given although it is a strong possibility. This system of tie breakers encourages repeat play in Heats without requiring it. A single win (especially in the first Heat entered) will probably advance that winner but is not guaranteed to do so. Conversely, players who continue to play additional heats after winning a Preliminary game only enhance their chances of advancement without damaging their prospects, but a player who wins their only Preliminary game will probably advance without investing further time in Preliminary play. Meanwhile, non-winners who continue in Preliminary Heats will have additional chances to qualify in search of that elusive first win since in most events, a single win will still advance you to a semifinal round.

 GM      John Coussis  [8th Year]  NA
    jacous@yahoo.com   NA 

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