For
the first time in 2007, WBC is offering special events for teens
ages 12 through 16 on Wednesday through Saturday from 9 p.m. through
11 p.m. in Heritage. (The room will be available for Teen gaming through midnight.) These events provide an opportunity for teens
to meet and game with their peers.
Some of the events offer plaques. (Refer to the description.)
Bring copies of
the designated game, when possible. A GM will be available to teach
the rules. Teens are also welcome to participate in open gaming
and use the Juniors Boardgame Library. A full schedule of
Juniors Events for children through age 12 takes place in Heritage
during the week from 9 a.m. to 9 p.m.
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Memoir ‘44
GM: Mark Yoshikawa, CA
We21 • 3
hours • Special Event—No Plaque Awarded; GM will provide prizes
Up to four players per team. This year will use a Western Europe Scenario. Know the multi-player rules before you arrive! Bring
the game, if possible. Medals to the winning team.

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Pitchcar
GM: Laurie Wojtaszczyk, NY
We21 • 2 hours • Tournament
Flick your wooden car around the track, knocking everyone else out of the
way. Watch out for the bottlenecks and the curves. Speed through the straight-aways.
Head for the checkered flag! Bring
the game, if possible.

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Ace of Aces
GM: Doug Porterfield, VA
Th21 • 2 hours • Tournament
An innovative one-on-one combat game that simulates a dogfight between WWI aircraft. Each player has a book with pictures of what they see out the cockpit of their airplane. Each player selects a maneuver from the book. Opponents then resolve their locations. The object of the game is to get your opponent in your sights and shoot him or her down. Visual, quick to learn, and lots of fun to play. Bring copies of the game, if possible.
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Bohnanza
GM: Ed Beach, MD
Fr21 • 2 hours •Tournament
This great card game is about planting, trading, and selling beans. Players try to collect large sets of beans to sell for gold. There is limited growing space and always new beans to plant. To avoid planting unwanted beans, players trade them to other players who want them for their bean fields.

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Galaxy: The Dark Ages
GM: Mark Mitchell, VA
Sa21 • 2 hours • Tournament
Galaxy, from GMT Games, is an intergalactic combat and conquest card game. Players build and enhance their game position by establishing bases. Players also control ships with unique capabilities. Game play is tense, and each card play is critical, because the most poorly-defended home world is eliminated at the end of each of the game's five rounds of play. Power-brokering and backstabbing are a staple of the game system.

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